EDuke32 Changelog Unofficial archive

Build 1893

23 May 2011 · 1 commit by 1 author · SVN

Builds by month 47 builds

Original log file · 20110523-1893.txt
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r1893 | helixhorned | 2011-05-23 07:22:32 -0700 (Mon, 23 May 2011) | 1 line

fix: loop joining/sector splitting with TROR'ed sectors, rendering bugs due to slopes.  change keys: [I] toggles invisibility preview, ['I] toggles sprite invisibility bit
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r1892 | helixhorned | 2011-05-22 14:52:22 -0700 (Sun, 22 May 2011) | 13 lines

Polymost:
 * rudimentary TROR support
 * free mixing of multi- and single-tile pskies
 * Don't cull models behind you. That is, treat them like floor sprites in that respect. This way large models like corpses don't disappear from the view unexpectedly.

Classic:
 * tweak the last row and column of the translucency table so that e.g. a transparent sprite against a FANSPRITE wall doesn't show up purple (only if Duke3D table is found)

Misc.:
 * fixes TROR-nextwall corruption when deleting sectors
 * tile selector 'goto' now has also completion
 * I forgot a file for the non-OpenGL build last time

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fix FixEngine

loop joining/sector splitting with TROR'ed sectors, rendering bugs due to slopes. change keys: [I] toggles invisibility preview, ['I] toggles sprite invisibility bit

Philipp Kutin (Helixhorned) 23 May 2011, 07:22 UTC−7 r1893
FixEngine
Already listed in build 1892

Polymost:

Philipp Kutin (Helixhorned) 22 May 2011, 14:52 UTC−7 r1892

* rudimentary TROR support * free mixing of multi- and single-tile pskies * Don't cull models behind you. That is, treat them like floor sprites in that respect. This way large models like corpses don't disappear from the view unexpectedly. Classic: * tweak the last row and column of the translucency table so that e.g. a transparent sprite against a FANSPRITE wall doesn't show up purple (only if Duke3D table is found) Misc.: * fixes TROR-nextwall corruption when deleting sectors * tile selector 'goto' now has also completion * I forgot a file for the non-OpenGL build last time