EDuke32 Changelog Archivio non ufficiale

Build 1867

17 aprile 2011 · 1 commit di 1 autore · SVN

Build per mese 225 build

  1. gen

  2. feb

  3. mar

  4. apr

  5. mag

  6. giu

  7. lug

  8. ago

  9. set

  10. ott

  11. nov

  12. dic

File di log originale · 20110417-1867.txt
------------------------------------------------------------------------
r1867 | helixhorned | 2011-04-17 10:01:20 -0700 (Sun, 17 Apr 2011) | 3 lines

* Support for entering names instead of numbers in various contexts (TAB-autocompletion included): first, when querying for a tile number, and second:
* Tag labeling system for 'link'-type tags, including saving and restoring the tag labels to a separate file '<mapname>.maptags'.  Whether a tag is eligible for linking, is determined by a hardcoded (but extensible via m32script) function.

------------------------------------------------------------------------
r1866 | helixhorned | 2011-04-14 13:48:08 -0700 (Thu, 14 Apr 2011) | 5 lines

* Correctly draw floor-aligned sprites with non-power-of-two textures in classic renderer.
* Sprite cstat 2048 ('use own shade', [N]) now works more or less. (Issues may arise when combined with sector light effects.)
* Begin work on 'smart' tag labeling system for Mapster32.  Right now, it only displays a '+' after tags with linking semantics.
* 

------------------------------------------------------------------------
CON

* Support for entering names instead of numbers in various contexts (TAB-autocompletion included): first, when querying for a tile number, and second:

Philipp Kutin (Helixhorned) 17 apr 2011, 10:01 UTC−7 r1867

* Tag labeling system for 'link'-type tags, including saving and restoring the tag labels to a separate file '<mapname>.maptags'. Whether a tag is eligible for linking, is determined by a hardcoded (but extensible via m32script) function.

Engine
Già presente nella build 1866

* Correctly draw floor-aligned sprites with non-power-of-two textures in classic renderer.

Philipp Kutin (Helixhorned) 14 apr 2011, 13:48 UTC−7 r1866

* Sprite cstat 2048 ('use own shade', [N]) now works more or less. (Issues may arise when combined with sector light effects.) * Begin work on 'smart' tag labeling system for Mapster32. Right now, it only displays a '+' after tags with linking semantics. *