EDuke32 Changelog Archivio non ufficiale

Build 1867

17 aprile 2011 · 1 commit di 1 autore · SVN

Build per mese 100 build

File di log originale · 20110417-1867.txt
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r1867 | helixhorned | 2011-04-17 10:01:20 -0700 (Sun, 17 Apr 2011) | 3 lines

* Support for entering names instead of numbers in various contexts (TAB-autocompletion included): first, when querying for a tile number, and second:
* Tag labeling system for 'link'-type tags, including saving and restoring the tag labels to a separate file '<mapname>.maptags'.  Whether a tag is eligible for linking, is determined by a hardcoded (but extensible via m32script) function.

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r1866 | helixhorned | 2011-04-14 13:48:08 -0700 (Thu, 14 Apr 2011) | 5 lines

* Correctly draw floor-aligned sprites with non-power-of-two textures in classic renderer.
* Sprite cstat 2048 ('use own shade', [N]) now works more or less. (Issues may arise when combined with sector light effects.)
* Begin work on 'smart' tag labeling system for Mapster32.  Right now, it only displays a '+' after tags with linking semantics.
* 

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CON

* Support for entering names instead of numbers in various contexts (TAB-autocompletion included): first, when querying for a tile number, and second:

Philipp Kutin (Helixhorned) 17 apr 2011, 10:01 UTC−7 r1867

* Tag labeling system for 'link'-type tags, including saving and restoring the tag labels to a separate file '<mapname>.maptags'. Whether a tag is eligible for linking, is determined by a hardcoded (but extensible via m32script) function.

Engine
Già presente nella build 1866

* Correctly draw floor-aligned sprites with non-power-of-two textures in classic renderer.

Philipp Kutin (Helixhorned) 14 apr 2011, 13:48 UTC−7 r1866

* Sprite cstat 2048 ('use own shade', [N]) now works more or less. (Issues may arise when combined with sector light effects.) * Begin work on 'smart' tag labeling system for Mapster32. Right now, it only displays a '+' after tags with linking semantics. *