EDuke32 Changelog Archivio non ufficiale

Build 1866

14 aprile 2011 · 1 commit di 1 autore · SVN

Build per mese 67 build

File di log originale · 20110414-1866.txt
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r1866 | helixhorned | 2011-04-14 13:48:08 -0700 (Thu, 14 Apr 2011) | 5 lines

* Correctly draw floor-aligned sprites with non-power-of-two textures in classic renderer.
* Sprite cstat 2048 ('use own shade', [N]) now works more or less. (Issues may arise when combined with sector light effects.)
* Begin work on 'smart' tag labeling system for Mapster32.  Right now, it only displays a '+' after tags with linking semantics.
* 

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r1865 | helixhorned | 2011-04-11 15:28:58 -0700 (Mon, 11 Apr 2011) | 1 line

slightly better linehighlight handling in 2d side-view mode
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Engine

* Correctly draw floor-aligned sprites with non-power-of-two textures in classic renderer.

Philipp Kutin (Helixhorned) 14 apr 2011, 13:48 UTC−7 r1866

* Sprite cstat 2048 ('use own shade', [N]) now works more or less. (Issues may arise when combined with sector light effects.) * Begin work on 'smart' tag labeling system for Mapster32. Right now, it only displays a '+' after tags with linking semantics. *