EDuke32 Changelog Archivio non ufficiale

Build 1848

17 marzo 2011 · 1 commit di 1 autore · SVN

Build per mese 15 build

File di log originale · 20110317-1848.txt
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r1848 | helixhorned | 2011-03-17 16:37:38 -0700 (Thu, 17 Mar 2011) | 19 lines

Tweakery in various places.

Engine stuff:
 * Add 'r_shadescale_unbounded' cvar. When set to 0, OpenGL renderers should never
   draw completely black objects (currently only implemented for Polymost)

Mapster32:
 * Add 'r_shadescale' to config
 * In 3D mode, make SPACE behave the same as holding down a mose button: the
   currently pointed-at object is locked. Required some modification of a.m32
   to play well (i.e. not reset SPACE). This is useful by itself but more so
   in conjunction with the next point
 * make Alt behave as a modifier with PGUP/PGDN: when aiming at a 2-sided wall,
   move the other side's sector's ceiling or floor (only this is new).
 * Auto-alignment of walls can be controlled in a finer grained fashion now:
   When pressing '.', only the immediate neighbors get aligned. Use Ctrl-. for
   the old behaviour.
 * When inserting a point in 2D mode, auto-align the neighboring wall

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r1847 | plagman | 2011-03-16 18:27:24 -0700 (Wed, 16 Mar 2011) | 5 lines

Don't warp mouse if DEBUGGINGAIDS is enabled; this'll make us ignore events if
they happen to exactly go the the center of the screen, but not that big of a
deal.


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Engine

Tweakery in various places.

Philipp Kutin (Helixhorned) 17 mar 2011, 16:37 UTC−7 r1848

Engine stuff: * Add 'r_shadescale_unbounded' cvar. When set to 0, OpenGL renderers should never draw completely black objects (currently only implemented for Polymost) Mapster32: * Add 'r_shadescale' to config * In 3D mode, make SPACE behave the same as holding down a mose button: the currently pointed-at object is locked. Required some modification of a.m32 to play well (i.e. not reset SPACE). This is useful by itself but more so in conjunction with the next point * make Alt behave as a modifier with PGUP/PGDN: when aiming at a 2-sided wall, move the other side's sector's ceiling or floor (only this is new). * Auto-alignment of walls can be controlled in a finer grained fashion now: When pressing '.', only the immediate neighbors get aligned. Use Ctrl-. for the old behaviour. * When inserting a point in 2D mode, auto-align the neighboring wall

Già presente nella build 1847

Don't warp mouse if DEBUGGINGAIDS is enabled; this'll make us ignore events if

Pierre-Loup A. Griffais (Plagman) 16 mar 2011, 18:27 UTC−7 r1847

they happen to exactly go the the center of the screen, but not that big of a deal.