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Build 1840

11 March 2011 · 1 commit by 1 author · SVN

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Original log file · 20110311-1840.txt
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r1840 | terminx | 2011-03-11 13:28:04 -0800 (Fri, 11 Mar 2011) | 2 lines

Addresses http://forums.duke4.net/index.php?s=&showtopic=2961&view=findpost&p=77346

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r1839 | plagman | 2011-03-11 00:01:43 -0800 (Fri, 11 Mar 2011) | 5 lines

MD3 export script for Blender, based off the XReal hosted one and modified to
not prompt you for shader paths, collapsed into a single file and to avoid
transforming normals. This might break for rotations, but I don't think such
transforms should happen with a straight import from ASE -> export to MD3.

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Already listed in build 1839

MD3 export script for Blender, based off the XReal hosted one and modified to

Pierre-Loup A. Griffais (Plagman) 11 Mar 2011, 00:01 UTC−8 r1839

not prompt you for shader paths, collapsed into a single file and to avoid transforming normals. This might break for rotations, but I don't think such transforms should happen with a straight import from ASE -> export to MD3.