EDuke32 Changelog Unofficial archive

Build 1790

11 February 2011 · 1 commit by 1 author · SVN

Builds by month 106 builds

Original log file · 20110211-1790.txt
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r1790 | helixhorned | 2011-02-11 00:15:02 +0100 (Fri, 11 Feb 2011) | 3 lines

* Fix a serious logic mistake with checksectorpointer. Previously, a white wall could 'connect' to a red one, leaving the reverse link intact and creating a situation like this: w_new <-> w <-- w_old.
* Have the corruption checker catch this case among a few other new ones. Rename OSD command 'autocorruptcheck' to simply 'corruptcheck' with options 'corruptcheck <seconds>', 'corruptcheck now' and 'corruptcheck tryfix'.
* When pasting sector selection into valid player space (releasing AltGr), ask whether a surrounding outer loop should be created since this is probably not always desired.
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r1789 | helixhorned | 2011-02-06 23:57:32 +0100 (Sun, 06 Feb 2011) | 1 line

fix some issues with compilation on mac osx; make B, N, M keys behave the same as KP1, KP2, KP3 when pointing at a polymer light (hack around keyboard strangeness)
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FixEngine

* Fix a serious logic mistake with checksectorpointer. Previously, a white wall could 'connect' to a red one, leaving the reverse link intact and creating a situation like this: w_new <-> w <-- w_old.

Philipp Kutin (Helixhorned) 11 Feb 2011, 00:15 UTC+1 r1790

* Have the corruption checker catch this case among a few other new ones. Rename OSD command 'autocorruptcheck' to simply 'corruptcheck' with options 'corruptcheck <seconds>', 'corruptcheck now' and 'corruptcheck tryfix'. * When pasting sector selection into valid player space (releasing AltGr), ask whether a surrounding outer loop should be created since this is probably not always desired.

FixEngine
Already listed in build 1789

fix some issues with compilation on mac osx; make B, N, M keys behave the same as KP1, KP2, KP3 when pointing at a polymer light (hack around keyboard strangeness)

Philipp Kutin (Helixhorned) 6 Feb 2011, 23:57 UTC+1 r1789