EDuke32 Changelog Archivio non ufficiale

Build 1763

15 gennaio 2011 · 3 commit di 1 autore · SVN

Build per mese 15 build

File di log originale · 20110115-1763.txt
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r1763 | terminx | 2011-01-15 18:51:22 -0800 (Sat, 15 Jan 2011) | 2 lines

Add "Bstrstr" to compat header

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r1762 | terminx | 2011-01-15 18:50:27 -0800 (Sat, 15 Jan 2011) | 2 lines

Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL

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r1761 | terminx | 2011-01-15 18:45:54 -0800 (Sat, 15 Jan 2011) | 2 lines

Switch back to using GL_COMPRESSED_RGB_ARB and GL_COMPRESSED_RGBA_ARB instead of explicitly asking for DXT1 and DXT5 (maybe fix white boxes on ATI?), change check for Radeon X1xxx cards to work on mobile cards with different GL_RENDERER strings

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r1760 | helixhorned | 2011-01-15 16:23:39 -0800 (Sat, 15 Jan 2011) | 16 lines

Too much stuff for one commit.

engine:
* sector-like sprite clipping now works with x- xor y-flipped actual sprites

mapster32:
* corruption checker has been hooked up to loading/saving routines to inform/warn the user
* also warn if mouse pointer is over corrupt wall which is shown in pink then: you should not move such a wall!
* faster map loading by deferring polymer_loadboard to 3d mode entrance (also removes some 'glGetTexLevelParameteriv returned GL_FALSE' warnings)
* more logical maphack light handling, the logic is still a bit dodgy though
* some menu and misc. function fixup
* redundancy elimination...

API:
* added consts various for 'char *filename' parameters
* loadboard() now accepts bit 4 for flags (formerly 'fromwhere')
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Engine

Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL

Richard Gobeille (TerminX) 15 gen 2011, 18:50 UTC−8 r1762
Fix

Switch back to using GL_COMPRESSED_RGB_ARB and GL_COMPRESSED_RGBA_ARB instead of explicitly asking for DXT1 and DXT5 (maybe fix white boxes on ATI?), change check for Radeon X1xxx cards to work on mobile cards with different GL_RENDERER strings

Richard Gobeille (TerminX) 15 gen 2011, 18:45 UTC−8 r1761
FixEngine
Già presente nella build 1760

Too much stuff for one commit.

Philipp Kutin (Helixhorned) 15 gen 2011, 16:23 UTC−8 r1760

engine: * sector-like sprite clipping now works with x- xor y-flipped actual sprites mapster32: * corruption checker has been hooked up to loading/saving routines to inform/warn the user * also warn if mouse pointer is over corrupt wall which is shown in pink then: you should not move such a wall! * faster map loading by deferring polymer_loadboard to 3d mode entrance (also removes some 'glGetTexLevelParameteriv returned GL_FALSE' warnings) * more logical maphack light handling, the logic is still a bit dodgy though * some menu and misc. function fixup * redundancy elimination... API: * added consts various for 'char *filename' parameters * loadboard() now accepts bit 4 for flags (formerly 'fromwhere')