EDuke32 Changelog Archivio non ufficiale

Build 1760

15 gennaio 2011 · 1 commit di 1 autore · SVN

Build per mese 138 build

  1. gen

  2. feb

  3. mar

  4. apr

  5. mag

  6. giu

  7. lug

  8. ago

  9. set

  10. ott

  11. nov

  12. dic

File di log originale · 20110115-1760.txt
------------------------------------------------------------------------
r1760 | helixhorned | 2011-01-15 16:23:39 -0800 (Sat, 15 Jan 2011) | 16 lines

Too much stuff for one commit.

engine:
* sector-like sprite clipping now works with x- xor y-flipped actual sprites

mapster32:
* corruption checker has been hooked up to loading/saving routines to inform/warn the user
* also warn if mouse pointer is over corrupt wall which is shown in pink then: you should not move such a wall!
* faster map loading by deferring polymer_loadboard to 3d mode entrance (also removes some 'glGetTexLevelParameteriv returned GL_FALSE' warnings)
* more logical maphack light handling, the logic is still a bit dodgy though
* some menu and misc. function fixup
* redundancy elimination...

API:
* added consts various for 'char *filename' parameters
* loadboard() now accepts bit 4 for flags (formerly 'fromwhere')
------------------------------------------------------------------------
r1759 | plagman | 2011-01-14 11:50:01 -0800 (Fri, 14 Jan 2011) | 1 line

Fix a problem with model skins introduced by highpal. Liztroops would turn blue on death.
------------------------------------------------------------------------
FixEngine

Too much stuff for one commit.

Philipp Kutin (Helixhorned) 15 gen 2011, 16:23 UTC−8 r1760

engine: * sector-like sprite clipping now works with x- xor y-flipped actual sprites mapster32: * corruption checker has been hooked up to loading/saving routines to inform/warn the user * also warn if mouse pointer is over corrupt wall which is shown in pink then: you should not move such a wall! * faster map loading by deferring polymer_loadboard to 3d mode entrance (also removes some 'glGetTexLevelParameteriv returned GL_FALSE' warnings) * more logical maphack light handling, the logic is still a bit dodgy though * some menu and misc. function fixup * redundancy elimination... API: * added consts various for 'char *filename' parameters * loadboard() now accepts bit 4 for flags (formerly 'fromwhere')