EDuke32 Changelog Archivio non ufficiale

Build 1746

29 dicembre 2010 · 2 commit di 1 autore · SVN

Build per mese 276 build

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File di log originale · 20101229-1746.txt
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r1746 | plagman | 2010-12-29 01:17:48 -0800 (Wed, 29 Dec 2010) | 1 line

Fix release builds.
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r1745 | plagman | 2010-12-28 22:23:49 -0800 (Tue, 28 Dec 2010) | 1 line

Highpalookup maps implementation on the renderer side. Currently set to a hardcoded highpalookup of 6:6:6->RGB and causes a noticeable quality drop. Use the debug1 cvar to toggle ingame.
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r1744 | helixhorned | 2010-12-24 07:44:37 -0800 (Fri, 24 Dec 2010) | 1 line

Split MD3 model post-processing into common and Polymer parts and defer the latter if the game is started with a different renderer. This has the benefit of faster startup times and much less memory consumption in that case. When the user switches to Polymer later in-game, all processing is done in one run. I've observed crashes due to the music system if it takes too long, so the it may be unreliable.  Also some calloc->malloc where the clearing is unnecessary.
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Engine

Highpalookup maps implementation on the renderer side. Currently set to a hardcoded highpalookup of 6:6:6->RGB and causes a noticeable quality drop. Use the debug1 cvar to toggle ingame.

Pierre-Loup A. Griffais (Plagman) 28 dic 2010, 22:23 UTC−8 r1745
FixEngine
Già presente nella build 1744

Split MD3 model post-processing into common and Polymer parts and defer the latter if the game is started with a different renderer. This has the benefit of faster startup times and much less memory consumption in that case. When the user switches to Polymer later in-game, all processing is done in one run. I've observed crashes due to the music system if it takes too long, so the it may be unreliable. Also some calloc->malloc where the clearing is unnecessary.

Philipp Kutin (Helixhorned) 24 dic 2010, 07:44 UTC−8 r1744