EDuke32 Changelog Archivio non ufficiale

Build 1744

24 dicembre 2010 · 1 commit di 1 autore · SVN

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File di log originale · 20101224-1744.txt
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r1744 | helixhorned | 2010-12-24 07:44:37 -0800 (Fri, 24 Dec 2010) | 1 line

Split MD3 model post-processing into common and Polymer parts and defer the latter if the game is started with a different renderer. This has the benefit of faster startup times and much less memory consumption in that case. When the user switches to Polymer later in-game, all processing is done in one run. I've observed crashes due to the music system if it takes too long, so the it may be unreliable.  Also some calloc->malloc where the clearing is unnecessary.
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r1743 | helixhorned | 2010-12-20 08:55:37 -0800 (Mon, 20 Dec 2010) | 1 line

d'oh
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FixEngine

Split MD3 model post-processing into common and Polymer parts and defer the latter if the game is started with a different renderer. This has the benefit of faster startup times and much less memory consumption in that case. When the user switches to Polymer later in-game, all processing is done in one run. I've observed crashes due to the music system if it takes too long, so the it may be unreliable. Also some calloc->malloc where the clearing is unnecessary.

Philipp Kutin (Helixhorned) 24 dic 2010, 07:44 UTC−8 r1744