EDuke32 Changelog Unofficial archive

Build 1676

26 July 2010 · 1 commit by 1 author · SVN

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Original log file · 20100726-1676.txt
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r1676 | terminx | 2010-07-26 15:36:45 -0700 (Mon, 26 Jul 2010) | 2 lines

Polymer performance improvement and some game related bug fixes.  Improves Polymer framerate by about 25% in most cases and fixes problems causing Duke Caribbean doors to malfunction.

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r1674 | plagman | 2010-07-24 19:16:22 -0700 (Sat, 24 Jul 2010) | 1 line

Reorganize a little code so that lightmaps can be used when a spotlight isn't currently casting a shadow. This fixes the problem where the window lights in the E1L1 apartment secret would jump between square and circle-shaped depending on the shadowcount and the view angle.
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FixEngine

Polymer performance improvement and some game related bug fixes. Improves Polymer framerate by about 25% in most cases and fixes problems causing Duke Caribbean doors to malfunction.

Richard Gobeille (TerminX) 26 Jul 2010, 15:36 UTC−7 r1676
Fix
Already listed in build 1674

Reorganize a little code so that lightmaps can be used when a spotlight isn't currently casting a shadow. This fixes the problem where the window lights in the E1L1 apartment secret would jump between square and circle-shaped depending on the shadowcount and the view angle.

Pierre-Loup A. Griffais (Plagman) 24 Jul 2010, 19:16 UTC−7 r1674