EDuke32 Changelog Unofficial archive

Build 1598

20 February 2010 · 4 commits by 3 authors · SVN

Builds by month 100 builds

Original log file · 20100220-1598.txt
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r1598 | helixhorned | 2010-02-13 13:46:42 -0800 (Sat, 13 Feb 2010) | 2 lines

EDuke32: new demo system should be stable now; Made the $EDUKE32_MUSIC_CMD env var work (SDL only).
Mapster32: Helper feature -- pressing SHIFT on a 2-sided wall makes the PGUP/PGDN etc. commands operate on the sector at the other end of the wall; replaced searchstat numbers by #defined names and eliminated the worst cases of code duplication in astub.c
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r1597 | qbix79 | 2010-02-10 10:20:30 -0800 (Wed, 10 Feb 2010) | 1 line

Fix some 64 bit casts.
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r1596 | plagman | 2010-01-24 17:11:34 -0800 (Sun, 24 Jan 2010) | 7 lines

This is an attempt to fix r1595.
 - pr_resetlights() was exported but polymer.c wasn't changed to reflect that. This also broke the gcc build so I'm not sure how this was missed.
 - commented code was laying around in the middle of polymer.h
 - savegame.c using a bunch of C99 non-constant initializers. Please keep in mind that MSVC is one of the supported compilers and doesn't know C99.
 - savegame.c using localtime_r, which doesn't exist on Win32.
 - demo playback calling resetlights and drawrooms without ever calling pr_loadboard().
 - this change makes the game run very choppy here.
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r1595 | helixhorned | 2010-01-24 15:33:17 -0800 (Sun, 24 Jan 2010) | 7 lines

Improved demo system. Kick ass and watch :)\

Features:  * start recording in mid-game (ScrollLock)
           * saves interleaved diffs for later sync correction
           * supports fast-forward/rewind

Some work still needed to trace down remaining sync problems. Also be sure to check the demo* cvars.
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r1594 | plagman | 2010-01-23 21:57:43 -0800 (Sat, 23 Jan 2010) | 1 line

Model normal mapping support. This calculates the averaged texture-tangent basis for every face of every model when loading them, so this change will make startup times a lot worse until we implement a way to cache the computed models to disk.
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EDuke32 Engine

new demo system should be stable now; Made the $EDUKE32_MUSIC_CMD env var work (SDL only).

Philipp Kutin (Helixhorned) 13 Feb 2010, 13:46 UTC−8 r1598

Mapster32: Helper feature -- pressing SHIFT on a 2-sided wall makes the PGUP/PGDN etc. commands operate on the sector at the other end of the wall; replaced searchstat numbers by #defined names and eliminated the worst cases of code duplication in astub.c

Fix

Fix some 64 bit casts.

qbix79 10 Feb 2010, 10:20 UTC−8 r1597
FixEngine

This is an attempt to fix r1595.

Pierre-Loup A. Griffais (Plagman) 24 Jan 2010, 17:11 UTC−8 r1596

- pr_resetlights() was exported but polymer.c wasn't changed to reflect that. This also broke the gcc build so I'm not sure how this was missed. - commented code was laying around in the middle of polymer.h - savegame.c using a bunch of C99 non-constant initializers. Please keep in mind that MSVC is one of the supported compilers and doesn't know C99. - savegame.c using localtime_r, which doesn't exist on Win32. - demo playback calling resetlights and drawrooms without ever calling pr_loadboard(). - this change makes the game run very choppy here.

Improved demo system. Kick ass and watch :)\

Philipp Kutin (Helixhorned) 24 Jan 2010, 15:33 UTC−8 r1595

Features: * start recording in mid-game (ScrollLock) * saves interleaved diffs for later sync correction * supports fast-forward/rewind Some work still needed to trace down remaining sync problems. Also be sure to check the demo* cvars.

Already listed in build 1594

Model normal mapping support. This calculates the averaged texture-tangent basis for every face of every model when loading them, so this change will make startup times a lot worse until we implement a way to cache the computed models to disk.

Pierre-Loup A. Griffais (Plagman) 23 Jan 2010, 21:57 UTC−8 r1594