EDuke32 Changelog Unofficial archive

Build 1594

23 January 2010 · 2 commits by 2 authors · SVN

Builds by month 18 builds

Original log file · 20100123-1594.txt
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r1594 | plagman | 2010-01-23 21:57:43 -0800 (Sat, 23 Jan 2010) | 1 line

Model normal mapping support. This calculates the averaged texture-tangent basis for every face of every model when loading them, so this change will make startup times a lot worse until we implement a way to cache the computed models to disk.
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r1593 | terminx | 2010-01-23 14:12:02 -0800 (Sat, 23 Jan 2010) | 2 lines

Very few actual changes... mostly formatting fixes from astyle

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r1592 | terminx | 2010-01-21 02:02:04 -0800 (Thu, 21 Jan 2010) | 2 lines

More nedmalloc updates, possibly fix win32 mouse death at ~10 fps or less, fix dummytile crash, more untested multiplayer changes... different enet channels for different types of traffic in order to eliminate latency due to the occasional reliable packet getting dropped, therefore causing a hitch in the flow of unreliable movement packets on the same channel, remove mmulti API from engine in favor of having everything in game land

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Model normal mapping support. This calculates the averaged texture-tangent basis for every face of every model when loading them, so this change will make startup times a lot worse until we implement a way to cache the computed models to disk.

Pierre-Loup A. Griffais (Plagman) 23 Jan 2010, 21:57 UTC−8 r1594
FixEngine
Already listed in build 1592

More nedmalloc updates, possibly fix win32 mouse death at ~10 fps or less, fix dummytile crash, more untested multiplayer changes... different enet channels for different types of traffic in order to eliminate latency due to the occasional reliable packet getting dropped, therefore causing a hitch in the flow of unreliable movement packets on the same channel, remove mmulti API from engine in favor of having everything in game land

Richard Gobeille (TerminX) 21 Jan 2010, 02:02 UTC−8 r1592