EDuke32 Changelog Unofficial archive

Build 1566

13 December 2009 · 10 commits by 2 authors · SVN

Builds by month 2 builds

  1. Jan

  2. Feb

  3. Mar

  4. Apr

  5. May

  6. Jun

  7. Jul

  8. Aug

  9. Sep

  10. Oct

  11. Nov

  12. Dec

Original log file · 20091213-1566.txt
------------------------------------------------------------------------
r1566 | plagman | 2009-12-12 21:13:59 -0800 (Sat, 12 Dec 2009) | 1 line

Fix wall and sector updating over the wire so that it doesn't crash.
------------------------------------------------------------------------
r1565 | plagman | 2009-12-12 17:54:29 -0800 (Sat, 12 Dec 2009) | 1 line

Fix the San Andreas texture fix in some cases.
------------------------------------------------------------------------
r1564 | plagman | 2009-12-12 17:23:44 -0800 (Sat, 12 Dec 2009) | 1 line

Fix the build with POLYMER=0 or USE_OPENGL=0.
------------------------------------------------------------------------
r1563 | plagman | 2009-12-12 14:06:41 -0800 (Sat, 12 Dec 2009) | 1 line

Correct an error with rev 1556 that would cause drawing problems with parallaxed ceilings.
------------------------------------------------------------------------
r1562 | plagman | 2009-12-12 12:14:13 -0800 (Sat, 12 Dec 2009) | 1 line

Change the BUILD Makefiles to properly link the tools against nedmalloc.
------------------------------------------------------------------------
r1561 | terminx | 2009-12-12 04:04:18 -0800 (Sat, 12 Dec 2009) | 2 lines

oops

------------------------------------------------------------------------
r1560 | terminx | 2009-12-12 03:07:59 -0800 (Sat, 12 Dec 2009) | 2 lines

multiplayer fixes

------------------------------------------------------------------------
r1559 | plagman | 2009-12-08 23:03:25 -0800 (Tue, 08 Dec 2009) | 1 line

Port of the San Andreas fault texture alignment fix from Hunter_rus to Polymer. I have no idea what it does, but it works and the last thing I want to do is to mess with build texture alignment ever again.
------------------------------------------------------------------------
r1558 | plagman | 2009-12-07 22:02:58 -0800 (Mon, 07 Dec 2009) | 1 line

Remove some dead code. Cstat 16384 was properly implemented at the top of polymer_drawsprite(), so no need for this hack anymore.
------------------------------------------------------------------------
r1557 | plagman | 2009-12-07 21:57:31 -0800 (Mon, 07 Dec 2009) | 1 line

Don't overwrite hictinting[MAXPALOOKUPS-1].f when resetting the fullscreen tint hack. This fixes a bug where detail maps lighten models.
------------------------------------------------------------------------
r1556 | plagman | 2009-12-06 23:17:33 -0800 (Sun, 06 Dec 2009) | 1 line

Don't cache sector parallaxing information in _prwalls. This fixes a bug where setting floor/ceiling parallaxing bits in the editor doesn't parallax the corresponding walls right away.
------------------------------------------------------------------------
FixEngine

Port of the San Andreas fault texture alignment fix from Hunter_rus to Polymer. I have no idea what it does, but it works and the last thing I want to do is to mess with build texture alignment ever again.

Pierre-Loup A. Griffais (Plagman) 8 Dec 2009, 23:03 UTC−8 r1559
Fix

Don't overwrite hictinting[MAXPALOOKUPS-1].f when resetting the fullscreen tint hack. This fixes a bug where detail maps lighten models.

Pierre-Loup A. Griffais (Plagman) 7 Dec 2009, 21:57 UTC−8 r1557
FixEngine
Already listed in build 1556

Don't cache sector parallaxing information in _prwalls. This fixes a bug where setting floor/ceiling parallaxing bits in the editor doesn't parallax the corresponding walls right away.

Pierre-Loup A. Griffais (Plagman) 6 Dec 2009, 23:17 UTC−8 r1556