EDuke32 Changelog Archivio non ufficiale

Build 1551

3 dicembre 2009 · 11 commit di 3 autori · SVN

Build per mese 276 build

  1. gen

  2. feb

  3. mar

  4. apr

  5. mag

  6. giu

  7. lug

  8. ago

  9. set

  10. ott

  11. nov

  12. dic

File di log originale · 20091203-1551.txt
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r1551 | plagman | 2009-12-02 23:37:34 -0800 (Wed, 02 Dec 2009) | 1 line

Don't rely on repeating texture samplers to flip polymer sprites and request clamped textures for sprite textures. Fixes bug 2869362.
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r1550 | plagman | 2009-12-02 22:21:39 -0800 (Wed, 02 Dec 2009) | 1 line

Make polymer impervious to corrupt maps (for the tenth time..). Fixes bug 2869996.
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r1549 | plagman | 2009-12-02 21:38:09 -0800 (Wed, 02 Dec 2009) | 1 line

Don't save the OpenGL driver max texture size to the config file and remove some remaining instrumentation from rev 1546.
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r1548 | plagman | 2009-12-02 20:41:09 -0800 (Wed, 02 Dec 2009) | 1 line

Don't overflow scantoasc[] with high scancodes. This makes the 'T' key work in the console on my laptop.
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r1547 | plagman | 2009-12-02 19:11:41 -0800 (Wed, 02 Dec 2009) | 1 line

Don't change the CWD to the eduke32.exe directory on Windows. EDuke32 now searches the CWD for data files on all platforms.
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r1546 | plagman | 2009-12-02 19:07:04 -0800 (Wed, 02 Dec 2009) | 1 line

Fixes a compressed texture cache bug where the background menu tile would sometime get replaced with another tile.
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r1545 | terminx | 2009-11-19 19:54:40 -0800 (Thu, 19 Nov 2009) | 2 lines

some CON compilation fixes

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r1544 | terminx | 2009-11-17 17:17:56 -0800 (Tue, 17 Nov 2009) | 2 lines

Second gtk startup window patch from bioman, other random fixes I can't be bothered to remember

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r1543 | terminx | 2009-11-15 19:57:31 -0800 (Sun, 15 Nov 2009) | 2 lines

fix glaring oversight in new multiplayer random ID generation scheme

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r1542 | helixhorned | 2009-11-15 12:01:33 -0800 (Sun, 15 Nov 2009) | 1 line

fixes wall drawing (bug introduced in r1540)
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r1541 | terminx | 2009-11-15 01:10:50 -0800 (Sun, 15 Nov 2009) | 2 lines

lower memory use for tilefromtexture by way of lzf compression, untested

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r1540 | terminx | 2009-11-13 18:30:47 -0800 (Fri, 13 Nov 2009) | 2 lines

A bunch of crap I meant to commit days ago... gtk startup window patch from bioman, nedmalloc REPLACE_SYSTEM_ALLOCATOR fix (related code uses #ifdef REPLACE_SYSTEM_ALLOCATOR so defining it to 0 was still satisfying the condition), slightly lower CPU usage in Mapster 2D mode, fix an ancient bug causing the player to not make vent footstep sounds on sprite based vents, fix map save state cvars, add "skill" cvar to console, fix saving the game while CON_SHOWVIEW is in use

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FixEngine

Don't rely on repeating texture samplers to flip polymer sprites and request clamped textures for sprite textures. Fixes bug 2869362.

Pierre-Loup A. Griffais (Plagman) 2 dic 2009, 23:37 UTC−8 r1551
FixEngine
Già presente nella build 1540

A bunch of crap I meant to commit days ago... gtk startup window patch from bioman, nedmalloc REPLACE_SYSTEM_ALLOCATOR fix (related code uses #ifdef REPLACE_SYSTEM_ALLOCATOR so defining it to 0 was still satisfying the condition), slightly lower CPU usage in Mapster 2D mode, fix an ancient bug causing the player to not make vent footstep sounds on sprite based vents, fix map save state cvars, add "skill" cvar to console, fix saving the game while CON_SHOWVIEW is in use

Richard Gobeille (TerminX) 13 nov 2009, 18:30 UTC−8 r1540