EDuke32 Changelog Unofficial archive

Build 1533

17 October 2009 · 2 commits by 2 authors · SVN

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Original log file · 20091017-1533.txt
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r1533 | plagman | 2009-10-17 08:27:46 +0200 (Sat, 17 Oct 2009) | 1 line

Don't override the system allocator with nedmalloc and remove the unused nedmalloc code from polymer.c. This should fix a few crashes caused by ALSA and Mesa picking up memory allocator symbols from eduke32.
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r1532 | terminx | 2009-10-16 01:08:47 +0200 (Fri, 16 Oct 2009) | 2 lines

Fixes mouse on win32 and some other relatively minor issues, drops win9x support, adds BUILD_NOLARGEPAGES and BUILD_WIN9X environment var support to disable large page support and force 9x to pass OS version check, fixes issue with crosshair turning white during the next run after starting the game with a new cfg but quitting at the menu instead of entering a level

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r1531 | plagman | 2009-10-15 18:02:55 +0200 (Thu, 15 Oct 2009) | 1 line

Don't do interpolations if they're already being done. This would cause problems when using showview inside EVENT_DISPLAYROOMS.
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FixEngine

Don't override the system allocator with nedmalloc and remove the unused nedmalloc code from polymer.c. This should fix a few crashes caused by ALSA and Mesa picking up memory allocator symbols from eduke32.

Pierre-Loup A. Griffais (Plagman) 17 Oct 2009, 08:27 UTC+2 r1533
Fix

Fixes mouse on win32 and some other relatively minor issues, drops win9x support, adds BUILD_NOLARGEPAGES and BUILD_WIN9X environment var support to disable large page support and force 9x to pass OS version check, fixes issue with crosshair turning white during the next run after starting the game with a new cfg but quitting at the menu instead of entering a level

Richard Gobeille (TerminX) 16 Oct 2009, 01:08 UTC+2 r1532
CON
Already listed in build 1531

Don't do interpolations if they're already being done. This would cause problems when using showview inside EVENT_DISPLAYROOMS.

Pierre-Loup A. Griffais (Plagman) 15 Oct 2009, 18:02 UTC+2 r1531