EDuke32 Changelog Archivio non ufficiale

Build 10493

7 ottobre 2023 · 15 commit di 1 autore · GIT

Build per mese 138 build

  1. gen

  2. feb

  3. mar

  4. apr

  5. mag

  6. giu

  7. lug

  8. ago

  9. set

  10. ott

  11. nov

  12. dic

File di log originale · 20231007-10493.txt
commit 36a2f290d876c10ae3e830f57b973f90bca68efd
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Sat Oct 7 11:51:15 2023 -0700

    Duke3d: fix USE_OPENGL=0 build

commit 4d62a72a052cb9826715956209d82d150d633382
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Sat Oct 7 11:45:39 2023 -0700

    Duke3d: add -nocontroller parameter to completely disable SDL controller support

commit f07e028b8318f4d41072561b915158414eec7e67
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Fri Sep 29 11:06:09 2023 -0700

    engine: add warning if TROR somehow tries to draw the same wall more than once per frame

commit c020cc8c7f072fc9aa020e8a17d06afc3c73d857
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Sat Oct 7 09:30:10 2023 -0700

    Duke3d: use "--" instead of "-" for unbound keys in the keyboard configuration menu

commit e672ede53bff65501c4f65308b9304b6494e80f3
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Sat Oct 7 09:23:29 2023 -0700

    engine: don't pass SDL_INIT_HAPTIC to SDL_InitSubSystem() because it's not actually used for game controllers

commit 5b7e8085957b995ebb01bd9253803ab0659b6038
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Sat Oct 7 09:15:04 2023 -0700

    Duke3d: fix population of startup window input device drop-down by moving their values back to the launcher configuration (eduke32.cfg)

commit 6220b0d988592cd7bcfc87a501fedd33cc95c211
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Fri Oct 6 07:58:35 2023 -0700

    Duke3d: add volume control for Duke Talk and an extra sound flag for other speech that should respect the same volume level (64)

commit e10f2c826dd20d3415fa4526e13492041017ba9d
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Fri Oct 6 03:06:57 2023 -0700

    Duke3d: replace custom HTTP version check with https://github.com/yhirose/cpp-httplib
    
    This wasn't necessarily a required change, but some users have been having a Windows Defender issue where a bad machine learning definition thinks all our binaries are some weird trojan. I'm hoping that switching to a HTTP library used by thousands of other projects will improve something on that front, but it's just a guess.

commit 621fb47a3b5080a3095193f5152bbc29a84330ce
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Fri Oct 6 01:09:51 2023 -0700

    Duke3d: add .ang member for walls in CON

commit 5bc8467379962b6345e2e269f0c84cbb1f40d1b1
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Thu Oct 5 23:03:52 2023 -0700

    Duke: make sounds permanent in cache again for the time being

commit 3dc5167eaeb6fe871f463c2d859769391fbce970
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Thu Oct 5 22:22:43 2023 -0700

    Windows: SDL 2.28.4

commit 7198c141850b5746ff7bc64d83481bc772434361
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Wed Oct 4 15:54:53 2023 -0700

    Duke3d: fix error in d0e4efe55c39781654b7f3973bedf557f0c3dfd0

commit 32ebc6c26fa3e1a7ee37c633ca72071bf9787cda
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Wed Oct 4 11:56:48 2023 -0700

    engine: clarify windowsHandleFocusChange() logic

commit 66d4aca9c3da48050a66655574cbe674610f866a
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Wed Oct 4 08:23:07 2023 -0700

    Duke3d: allow the user to choose whether to continue with internal scripts once bad CON files are encountered in their game directory

commit efb5fefd75af4c0b4978326714c15c29b32c8723
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Wed Oct 4 02:26:18 2023 -0700

    engine: disable glGetGraphicsResetStatus() stuff for now

See https://voidpoint.io/terminx/eduke32 for more details.

replace custom HTTP version check with https://github.com/yhirose/cpp-httplib

Richard Gobeille (TerminX) 6 ott 2023, 03:06 UTC−7 e10f2c8

This wasn't necessarily a required change, but some users have been having a Windows Defender issue where a bad machine learning definition thinks all our binaries are some weird trojan. I'm hoping that switching to a HTTP library used by thousands of other projects will improve something on that front, but it's just a guess.