Original log file · 20231003-10478.txt
commit 75be4e26b36ce334c02438d7fb72123b2b3e7df9
Author: Richard Gobeille <richard@voidpoint.com>
Date: Tue Oct 3 07:49:57 2023 -0700
Duke3d: make Gv_Clear() actually clear and Gv_Init() actually re-init
commit 60a4f920640f113917e181e72c1cd25280b72a97
Author: Richard Gobeille <richard@voidpoint.com>
Date: Tue Oct 3 07:48:53 2023 -0700
Duke3d: don't EDUKE32_PREDICT in the sound functions
commit 4d8264c5df7575059c1e2fbdb5a6da0aac56bc43
Author: Richard Gobeille <richard@voidpoint.com>
Date: Tue Oct 3 05:43:07 2023 -0700
Duke3d: use internal CONs if external CON compilation fails, like the DOS version did.
I see now that Todd was actually very wise.
commit d0e4efe55c39781654b7f3973bedf557f0c3dfd0
Author: Richard Gobeille <richard@voidpoint.com>
Date: Tue Oct 3 05:41:44 2023 -0700
Duke3d: fix regression where trying to play an undefined sound with an index higher than the highest defined index could crash the game
commit a4a33e989a382309cb3b0c144bf75fecd75e9e44
Author: Richard Gobeille <richard@voidpoint.com>
Date: Sat Sep 30 00:59:17 2023 -0700
Fury: fix a rare input issue involving creating savegames while the CON script execution is lagging
commit 98c5963c454a68aeb2a02fcc2f1420eaa301da2d
Author: Richard Gobeille <richard@voidpoint.com>
Date: Fri Sep 29 11:02:24 2023 -0700
Fury: fix Aftershock accessibility issue
commit 64259d463d3775d9800785e979699710aede1245
Author: Richard Gobeille <richard@voidpoint.com>
Date: Sun Sep 24 23:57:54 2023 -0700
Duke3d: maybe fix player's view pseudo-randomly returning to center
commit fec7d30e6929e99cef7aad47d2c6d75b65dfaf59
Author: Richard Gobeille <richard@voidpoint.com>
Date: Mon Sep 25 09:01:13 2023 -0700
Duke3d: implement GAMEFLAG_NOCLASSIC and GAMEFLAG_NOPOLYMER grpinfo flags
commit ed8ae4027c98f830792c1a96676118c17983b0f9
Author: Richard Gobeille <richard@voidpoint.com>
Date: Mon Sep 25 03:28:01 2023 -0700
Duke3d: resolve issue where eduke32.log ended up in whatever the cwd was when the binary was launched
Fixes terminx/eduke32#289
commit 9e98e7042948010b247ede9a488a3f8d99116719
Author: Richard Gobeille <richard@voidpoint.com>
Date: Mon Sep 25 03:40:54 2023 -0700
Update gamecontrollerdb.txt
commit af4d604e426385952283ade81f6bc76406e804cd
Author: Richard Gobeille <richard@voidpoint.com>
Date: Fri Sep 22 11:49:34 2023 -0700
Duke3d: detect invalid .sectnum and .statnum with setactor
commit 89f2ba08a9460e1e599b89aab2c9d43f4f100c81
Author: Richard Gobeille <richard@voidpoint.com>
Date: Mon Sep 25 05:25:01 2023 -0700
editor: fix M32_PRINTERROR macro
commit 0b3eb6207d0bb1f5cb69698df2eab4b9372ed9ef
Author: Richard Gobeille <richard@voidpoint.com>
Date: Mon Sep 25 05:24:00 2023 -0700
editor: fix updatesector/updatesectorz/updatesectorneighbor/updatesectorneighborz
commit 2bbf73dcb3476b2bc84859c76e4d951de56cd1bd
Author: Richard Gobeille <richard@voidpoint.com>
Date: Thu Sep 21 03:01:40 2023 -0700
Duke3d: though it's assumed that whatever set the player's cursectnum to -1 was correct in doing so, it probably doesn't hurt to double check before fragging the player
commit 85c613031492b44624571660b497574d046c8fe8
Author: Richard Gobeille <richard@voidpoint.com>
Date: Wed Sep 20 03:47:59 2023 -0700
Fury: revise 1b25e6fcf6f61bfef45efc92d773546b9b36a02b
commit a21311331f14da4a2126f850055617c5b8fe465b
Author: Richard Gobeille <richard@voidpoint.com>
Date: Mon Sep 18 23:37:25 2023 -0700
Duke3d: fix bug in CON EVENT_SCREEN where keypresses weren't being cleared between loop iterations, preventing animations where each keypress skips a segment without bailing out of the whole thing
commit 25eaf65d5948d9c770cec9d1c47fdf551f654446
Author: Richard Gobeille <richard@voidpoint.com>
Date: Mon Sep 18 00:31:19 2023 -0700
Duke3d: these should have been in 3f4e11c25af76a0dcce1ab66fa97c9083c951a06
commit 2b13ef78c6ee223053aeb304b3cb8f5785bef6ef
Author: Richard Gobeille <richard@voidpoint.com>
Date: Fri Sep 15 06:26:54 2023 -0700
Duke: print sound precache warning in release builds
commit 1cd30484ac7df3858b58f0f61708d86e58a89f39
Author: Richard Gobeille <richard@voidpoint.com>
Date: Tue Sep 12 05:57:02 2023 -0700
engine: print sprite number and tile of sprite when clipsectnum >= MAXCLIPSECTORS in clipmove()
Kinda shit tier, but whatever.
See https://voidpoint.io/terminx/eduke32 for more details.
don't EDUKE32_PREDICT in the sound functions
use internal CONs if external CON compilation fails, like the DOS version did.
I see now that Todd was actually very wise.
fix regression where trying to play an undefined sound with an index higher than the highest defined index could crash the game
fix a rare input issue involving creating savegames while the CON script execution is lagging
fix Aftershock accessibility issue
maybe fix player's view pseudo-randomly returning to center
implement GAMEFLAG_NOCLASSIC and GAMEFLAG_NOPOLYMER grpinfo flags
resolve issue where eduke32.log ended up in whatever the cwd was when the binary was launched
- Fixes
- terminx/eduke32#289
Update gamecontrollerdb.txt
detect invalid .sectnum and .statnum with setactor
fix M32_PRINTERROR macro
fix updatesector/updatesectorz/updatesectorneighbor/updatesectorneighborz
though it's assumed that whatever set the player's cursectnum to -1 was correct in doing so, it probably doesn't hurt to double check before fragging the player
revise 1b25e6fcf6f61bfef45efc92d773546b9b36a02b
fix bug in CON EVENT_SCREEN where keypresses weren't being cleared between loop iterations, preventing animations where each keypress skips a segment without bailing out of the whole thing
these should have been in 3f4e11c25af76a0dcce1ab66fa97c9083c951a06
print sound precache warning in release builds
print sprite number and tile of sprite when clipsectnum >= MAXCLIPSECTORS in clipmove()
Kinda shit tier, but whatever.