EDuke32 Changelog Unofficial archive

Build 10419

3 September 2023 · 5 commits by 3 authors · GIT

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Original log file · 20230903-10419.txt
commit ce70981ee9efd7e081f06c6eda5207bce8acb437
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date:   Sun Sep 3 22:08:15 2023 +0200

    Duke3D: Fix sprite shadows being drawn on transparent TROR layers
    
    Also fixes sprite shadows being drawn floating above floor slopes.

commit e062c6b9ab74308ce3d19edaecbe3288f2f88972
Author: Jordon Moss <mossj32@gmail.com>
Date:   Sun Sep 3 13:19:56 2023 -0700

    EDuke32: EVENT_PRE/POSTWEAPONSHOOT: Set ud.return[0]/userdef.return 1 to the number of the current shot we're processing in a burst

commit 19fd09155bb4f8f307bb351f78dad5888fa1261c
Author: Jordon Moss <mossj32@gmail.com>
Date:   Sun Sep 3 13:19:42 2023 -0700

    Duke3D: Make some actors work properly with TROR

commit b40d10a169e0d96ce3019dd69b64326d7906acf5
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date:   Sun Sep 3 13:19:13 2023 -0700

    Duke3D: Fix "return to center" triggering after CON_SAVE is executed

commit 598f9ffedd8c3da773072514cde2bfc2f791e669
Author: Evan Ramos <hendricks266@gmail.com>
Date:   Sat Sep 2 04:10:59 2023 -0500

    Use buildvfs_exists in OutputFileCounter::opennextfile

See https://voidpoint.io/terminx/eduke32 for more details.
Duke3D FixEngine

Fix sprite shadows being drawn on transparent TROR layers

Dino Bollinger 3 Sep 2023, 22:08 UTC+2 ce70981

Also fixes sprite shadows being drawn floating above floor slopes.

EDuke32 CON

EVENT_PRE/POSTWEAPONSHOOT: Set ud.return[0]/userdef.return 1 to the number of the current shot we're processing in a burst

Jordon Moss 3 Sep 2023, 13:19 UTC−7 e062c6b