EDuke32 Changelog Archivio non ufficiale

Build 10380

27 agosto 2023 · 16 commit di 2 autori · GIT

Build per mese 47 build

File di log originale · 20230827-10380.txt
commit 6e6b82d4cc9a0434d1ff7a122ae267c3b0e7b21e
Author: Evan Ramos <hendricks266@gmail.com>
Date:   Sun Aug 27 03:10:27 2023 -0500

    Use a tspr->clipdist bit to specify legacy voxels instead of tspr->cstat 48

commit 9a42fe3378bbf3440d398545f65519c357ff8f17
Author: Evan Ramos <hendricks266@gmail.com>
Date:   Sun Aug 27 03:40:22 2023 -0500

    Engine: Factor out tspr->clipdist accesses into local variable tsprflags

commit 74ad105a97f5686b88a5ffcb0051d6e1bf346a97
Author: Evan Ramos <hendricks266@gmail.com>
Date:   Sun Aug 27 02:32:53 2023 -0500

    Polymost: Factor out rendering tests for whether a sprite is a voxel

commit 0c03ed3e0ab79dc9e7772800ff230ae669f95988
Author: Evan Ramos <hendricks266@gmail.com>
Date:   Sun Aug 27 02:12:21 2023 -0500

    Duke3D: Ensure some hardcoded switch behavior maintains applicability only to wall sprites, not sloped (floor), consistent with the rest of the code

commit 33bac7ce741da0d058b31465e86af37ed862679d
Author: Evan Ramos <hendricks266@gmail.com>
Date:   Sat Aug 26 23:33:03 2023 -0500

    Engine: Enumify uses of CSTAT_SPRITE_ALIGNMENT (cosmetic cleanup)

commit 904b1ceaf7be4af97768d62fb116a6047f7cd834
Author: Evan Ramos <hendricks266@gmail.com>
Date:   Sun Aug 27 00:12:50 2023 -0500

    Engine: Fix assertion in get_floorspr_center with regard to sloped sprites

commit 9e3a773e94dd48a2efe30485409067059cb0b71f
Author: Evan Ramos <hendricks266@gmail.com>
Date:   Sun Aug 27 06:14:26 2023 -0500

    SW: Fix screen border tile in Polymer

commit 6e505a1a79699d0331b02c205dd181c99da02774
Author: Evan Ramos <hendricks266@gmail.com>
Date:   Sat Aug 26 20:29:29 2023 -0500

    Fix up many print statements to use loguru so they actually work

commit d3b21524c86068a715f3d0a383e9ca9f9c506006
Author: Evan Ramos <hendricks266@gmail.com>
Date:   Sat Aug 26 18:49:48 2023 -0500

    Clean up uses of buildvfs_kfd types

commit 09765dd65db030b50a0ebe33cdac9ecbd0b2b226
Author: Evan Ramos <hendricks266@gmail.com>
Date:   Sat Aug 26 17:59:41 2023 -0500

    SW: Clean up exit screen code

commit 653870c32df4c8fb68a73a9bfe74e25fe18986c7
Author: Evan Ramos <hendricks266@gmail.com>
Date:   Sun Aug 27 08:46:57 2023 -0500

    KenBuild: Avoid OOBs

commit 211e97ef9dcfc50947f94ddf666383c4e8a3d7ec
Author: Evan Ramos <hendricks266@gmail.com>
Date:   Sun Aug 27 08:06:51 2023 -0500

    SW: Make some variables and literals related to movefifo unsigned
    
    Avoids OOB detections by UBSan.

commit 6e42c7f9dcdbe15b244f85e65688b4bae7ef4628
Author: Evan Ramos <hendricks266@gmail.com>
Date:   Sun Aug 27 07:53:36 2023 -0500

    Duke3D: Avoid OOB access in A_DamageWall_Internal with invalid overpicnum

commit 7aaba8bfb2ac0df5ca3f9fc0ab1244c6a53b7dbe
Author: Evan Ramos <hendricks266@gmail.com>
Date:   Sat Aug 26 16:27:06 2023 -0500

    SW: Fix maybe-uninitialized warnings

commit 5ade6425b689a304cbe7478d9437c8a16ece667c
Author: Evan Ramos <hendricks266@gmail.com>
Date:   Sat Aug 26 15:41:39 2023 -0500

    Defs: Cleanup to avoid future merge conflicts downstream

commit 611edc9672272fe651d66734c0448be7695b256d
Author: tmyqlfpir <80724828+tmyqlfpir@users.noreply.github.com>
Date:   Sat Aug 12 10:05:30 2023 +1000

    SW: Add new alt reverb option for sound menu

See https://voidpoint.io/terminx/eduke32 for more details.
Duke3D Engine

Ensure some hardcoded switch behavior maintains applicability only to wall sprites, not sloped (floor), consistent with the rest of the code

Evan Ramos (Hendricks266) 27 ago 2023, 02:12 UTC−5 0c03ed3