EDuke32 Changelog Unofficial archive

Build 10344

10 August 2023 · 1 commit by 1 author · GIT

Builds by month 112 builds

Original log file · 20230810-10344.txt
commit 5977025e042c9adbf56672472b412639b19dc63d
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date:   Mon Aug 7 23:33:17 2023 +0200

    Duke3D: Fix z interpolation problems in VM_Fall() and A_Fall()
    
    This prevents a visual jitter effect from sprites that aren't moving,
    but use the "fall" command in a water sector (zombie actors, pickups, etc).

See https://voidpoint.io/terminx/eduke32 for more details.
Duke3D FixEngine

Fix z interpolation problems in VM_Fall() and A_Fall()

Dino Bollinger 7 Aug 2023, 23:33 UTC+2 5977025

This prevents a visual jitter effect from sprites that aren't moving, but use the "fall" command in a water sector (zombie actors, pickups, etc).