EDuke32 Changelog Unofficial archive

Build 10333

3 August 2023 · 1 commit by 1 author · GIT

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Original log file · 20230803-10333.txt
commit 01d8fadbf9948b97581554a3b7baa3adf06f74e1
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date:   Thu Aug 3 12:24:32 2023 +0200

    Engine: Only poll glGetGraphicsReset() once every 100ms in handleevents()
    
    This call acted as a bottleneck, significantly reducing the framerate on
    E1L1 of Duke3D as the status was being polled every single time
    handleevents() was called.

See https://voidpoint.io/terminx/eduke32 for more details.
Engine Engine

Only poll glGetGraphicsReset() once every 100ms in handleevents()

Dino Bollinger 3 Aug 2023, 12:24 UTC+2 01d8fad

This call acted as a bottleneck, significantly reducing the framerate on E1L1 of Duke3D as the status was being polled every single time handleevents() was called.