EDuke32 Changelog Archivio non ufficiale

Build 10311

9 giugno 2023 · 8 commit di 1 autore · GIT

Build per mese 214 build

  1. gen

  2. feb

  3. mar

  4. apr

  5. mag

  6. giu

  7. lug

  8. ago

  9. set

  10. ott

  11. nov

  12. dic

File di log originale · 20230609-10311.txt
commit 381b0382461d887b902136f67d86cb081a6660d0
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Tue Jun 6 19:30:16 2023 -0700

    engine: uspriteptr_t in spriteGetSlope()/spriteGetZOfSlope()

commit 193f1ed943f71111769d2aaa71d7bda606a79d9f
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Fri Jun 2 18:06:01 2023 -0700

    editor: add map start position to undo/redo state
    
    Fixes terminx/eduke32#210

commit ca4f187a976716e32eea3326844d70262a1c1c0a
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Mon May 29 08:58:06 2023 -0700

    editor: fix F11 brightness adjustment and enable function in 2D mode

commit ceb67ff6bdeef7afcb795d200a423c538f611ef7
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Thu May 25 03:04:09 2023 -0700

    Duke3d: add console error spew for a couple conditions which can cause creating a savegame to fail to capture a meaningful screenshot

commit 5854352bd10cc1489d5d7a27be1dfd120e0794d6
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Mon May 22 05:01:07 2023 -0700

    Fix terminx/eduke32#267

commit b504bbcf14d019d0903a0112d8559f2377fee564
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Fri May 19 10:12:53 2023 -0700

    engine: remove unneeded assert

commit 3f4b58bd7c8fc3130b451b4e2c86f0963e304fbe
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Fri May 19 10:02:57 2023 -0700

    Duke: add player actor floorz and ceilingz to cl_showcoords

commit 3b036b612dfd444ead3e506b1ffebe47be5b89de
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Thu May 18 01:39:43 2023 -0700

    Update gamecontrollerdb.txt

See https://voidpoint.io/terminx/eduke32 for more details.