EDuke32 Changelog Unofficial archive

Build 10167

23 January 2023 · 1 commit by 1 author · GIT

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Original log file · 20230123-10167.txt
commit 1a90b98832b7b3cc9ab6ec04e320dbf64744e9e3
Author: Mitchell Richters <mjr4077au@gmail.com>
Date:   Fri Oct 7 19:50:50 2022 +1100

    - Duke3D: Ensure player maintains velocity when going through a portal.
    
    * The current setup that's been long-standing has the player come to a complete stand-still for one tic while transiting through a portal.
    * By saving off the velocity difference between the player's pos/opos, we can re-apply that to opos to make the portal transition truly seamless.

See https://voidpoint.io/terminx/eduke32 for more details.

- Duke3D: Ensure player maintains velocity when going through a portal.

Mitchell Richters 7 Oct 2022, 19:50 UTC+11 1a90b98

* The current setup that's been long-standing has the player come to a complete stand-still for one tic while transiting through a portal. * By saving off the velocity difference between the player's pos/opos, we can re-apply that to opos to make the portal transition truly seamless.