EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2013 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 43 builds · 101 commits

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October 2013 1 build · 1 commit

September 2013 4 builds · 5 commits

Build 4063

14 Sep 2013 · 2 commits · 1 author SVN
Open build
  • General

    Clear GL depth buffer before drawing a frame in Polymost. This should fix the issue with skies in the Duke64 TC.

    TerminX r4063 14 Sep, 10:59 FixEngine
  • General

    Add support for "orig_sizex" and "orig_sizey" parameters to "texture" block in def files. This is the same as using "dummytile" before defining a texture. Needed for compatibility with the .def files from Megaton, not because I like arbitrarily adding extranneous shit. :p

    TerminX r4062 14 Sep, 10:58

August 2013 6 builds · 28 commits

Build 4041

30 Aug 2013 · 2 commits · 1 author SVN
Open build
  • General

    Update Windows application manifests to allow GetVersionEx() to return Windows 8.1 on systems running Windows 8.1. Microsoft is pretty stupid sometimes. :/

    TerminX r4041 30 Aug, 21:58
  • General

    Update the info displayed in the "details" tab of the application properties dialog in Windows--change copyright date to 2013, update Duke Nukem trademark ownership from Apogee Software, Ltd to Gearbox Software, LLC

    TerminX r4040 30 Aug, 21:57

Build 4039

24 Aug 2013 · 3 commits · 1 author SVN
Open build

Build 4028

20 Aug 2013 · 2 commits · 1 author SVN
Open build
  • General

    Slightly tweak r_usetileshades 1 visibility weighting. It's still not right (and it's impossible to ever truly be right) but at least things aren't pitch black now. I considered changing r_usetileshades to default to 2, but there are some areas where mode 2 is also noticeably darker than it should be... the exit area of E1L1 is a prime example.

    TerminX r4028 20 Aug, 14:49
  • General

    Rip out all traces of nedmalloc. Sorry, XP users--it's time to upgrade to something newer than an OS from 2001 if this affects you.

    TerminX r4027 20 Aug, 14:49

Build 3997

7 Aug 2013 · 18 commits · 1 author SVN
Open build
  • General

    Enable ATI FBO color attachment workaround for Intel as well. Fixes some HD4000 issues.

    TerminX r3997 7 Aug, 07:29 Fix
  • General

    Fix net.h, dunno why MSVC accepts functions that don't match their prototypes without complaining... :p

    TerminX r3996 7 Aug, 07:29 Fix
  • General

    Revert "Silence FBO initialization failure message on Intel HD 4000 by moving the glCheckFramebufferStatusEXT() call to below the glBindFramebufferEXT() call. The error returned on HD 4000 previously was something to do with the framebuffer being incomplete, and this seems to fix it, so hopefully it's right."

    TerminX r3995 written 6 Aug 2013 Fix
    Show details
    Reverts
    9a2617e
  • General

    Factor some duplicate code into Net_SpawnPlayer(), adjust Net_ExtractPlayerUpdate() a bit.

    TerminX r3994 written 6 Aug 2013
  • General

    Implement a master volume control that functions separately from the sound effect and music volume controls. This is important because it allows waveform based music (like the SC-55 music pack, etc.) to play back at a louder volume than the sound effects if the end user so desires.

    TerminX r3993 written 6 Aug 2013
Open the build to see all 18 commits

June 2013 4 builds · 10 commits

Build 3903

27 Jun 2013 · 5 commits · 1 author SVN
Open build
  • General

    Add a few defined constants for commonly used weapon_pos values

    TerminX r3903 27 Jun, 16:04
  • General

    Rename getinput() to P_GetInput(), add bounds checking for a few arrays used for weapon drawing that use kickback_pic as an index.

    TerminX r3902 27 Jun, 16:04
  • General

    Make P_PalFrom() static inline in player.h as the whole function is just 4 assignments

    TerminX r3901 27 Jun, 16:04
  • General

    MSVC build fix (looks like the compiler version shipped with VS2013 has nearbyintf now...)

    TerminX r3900 27 Jun, 16:04 Fix
  • General

    Default r_usetileshades to 1 :)

    TerminX r3899 27 Jun, 16:03

Build 3885

13 Jun 2013 · 2 commits · 1 author SVN
Open build
  • General

    Fix 1.3D, sorry guys

    TerminX r3885 13 Jun, 14:17 Fix
  • General

    Fix up handling of the Duke shareware beta a little bit, and change the dialog that pops up after running the shareware version too many times to take you to Steam instead of GOG (the Steam version is a better deal)

    TerminX r3884 13 Jun, 14:17 Fix

May 2013 10 builds · 27 commits

Build 3815

25 May 2013 · 1 commit · 1 author SVN
Open build
  • General

    Fixes a crash after killing the boss in Duke 0.99 and fixes the issue with WGR2 SVN being detected as 0.99 due to malformed definelevelname statements

    TerminX r3815 25 May, 13:25 Fix

Build 3803

23 May 2013 · 4 commits · 1 author SVN
Open build
  • General

    Add support for shareware 0.99/1.0/1.1, for shits and giggles.

    TerminX r3803 23 May, 11:28
  • General

    MSVC build fix

    TerminX r3802 23 May, 11:27 Fix
  • General

    Add a simple indicator of progress when loading a large def (like the HRP)... print one period to the startup window per 50 passes of the main loop in defsparser()

    TerminX r3801 23 May, 11:27
  • General

    Support high DPI setups for the startup dialogs on Windows

    TerminX r3800 23 May, 11:27

Build 3784

16 May 2013 · 4 commits · 1 author SVN
Open build
  • General

    Sanitize hard coded render mode numbers... replace all references to rendmode 0, 3, 4, etc with proper REND_CLASSIC, REND_POLYMOST, REND_POLYMER labels.

    TerminX r3784 16 May, 20:44
  • General

    Alter cvar system to fill the cvar name into the description line automatically, and remove the cvar name from the descriptions for all cvars

    TerminX r3783 16 May, 20:43
  • General

    Unify glow and detail texture setup between polymost and mdsprite

    TerminX r3782 16 May, 20:42 Engine
  • General

    Some further texcache refactoring. Removes all of the texcache globals and shoves them into a struct for easy management.

    TerminX r3781 16 May, 20:42