EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2011 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 45 builds · 49 commits

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December 2011 2 builds · 2 commits

Build 2156

7 Dec 2011 · 1 commit · 1 author SVN
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  • General

    Simple one-liner from Robin Green to fix a problem where the menu background tint would sometimes draw over the menu contents

    TerminX r2156 7 Dec, 19:56 Fix

September 2011 2 builds · 2 commits

Build 2016

11 Sep 2011 · 1 commit · 1 author SVN
Open build
  • General

    Add a couple of missed sanity checks for accessing player and sprite structure members as vars. Should fix crashes with stuff like "ifvare player[some value greater than MAXPLAYERS].kickback_pic blah"

    TerminX r2016 11 Sep, 23:25 FixEngineCON

Build 2005

4 Sep 2011 · 1 commit · 1 author SVN
Open build
  • General

    Fix crashes on 64-bit due to unintended address truncation on ptr vars

    TerminX r2005 4 Sep, 16:06 Fix

August 2011 2 builds · 2 commits

Build 1964

12 Aug 2011 · 1 commit · 1 author SVN
Open build
  • General

    Fix gamearray overallocation on 64-bit... was being allocated as (array size * sizeof(intptr_t)) when the struct actually contains a ptr to a block of int32_t

    TerminX r1964 12 Aug, 08:40 FixCON

July 2011 1 build · 1 commit

Build 1929

4 Jul 2011 · 1 commit · 1 author SVN
Open build
  • General

    Fix embedded gog.com duke3d URLs... zero functional changes in this commit

    TerminX r1929 4 Jul, 21:56 Fix

June 2011 4 builds · 4 commits

Build 1918

25 Jun 2011 · 1 commit · 1 author SVN
Open build
  • General

    Fix the blacked out bonus screen and run game.c through astyle

    TerminX r1918 25 Jun, 09:37 Fix

Build 1909

18 Jun 2011 · 1 commit · 1 author SVN
Open build
  • General

    Patch from Hendricks266 and whatever changes happened to be in my tree. I hope they work ;)

    TerminX r1909 18 Jun, 17:11 CON
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    "The most noticeable change is the addition of the "includedefault" CON and DEF command, which will attempt to include eduke.con (or nam.con, or ww2gi.con), then game.con, or duke3d.def, or nam.def, or ww2gi.def. This is useful for TCs like my add-ons, where for my pseudo-mutators I currently say "include EDUKE.CON", but I also have to juggle this terrible order of paths, so that I can have an EDUKE.CON file in my HRP which says "include GAME.CON" to allow the mainline game to actually run, but also allow DukePlus to load its EDUKE.CON file (since it uses that and not an -x switch), and also allow any custom EDUKE.CON files in the root to be used."

May 2011 4 builds · 4 commits

April 2011 5 builds · 5 commits

Build 1857

6 Apr 2011 · 1 commit · 1 author SVN
Open build
  • General

    Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times.

    TerminX r1857 6 Apr, 18:16 FixEngineCON