EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2023 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 9 builds · 148 commits

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December 2023 1 build · 13 commits

Build 10548

24 Dec 2023 · 13 commits · 1 author GIT
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October 2023 4 builds · 55 commits

Build 10514

22 Oct 2023 · 20 commits · 1 author GIT
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  • add new TEXT_CENTERCONSTWIDTH flag for screentext to center glyphs within their allotted region in constant width mode

    TerminX 03a39f4 written 18 Oct 2023 Engine
  • respect xbetween value for screentext between chars in constant width mode

    TerminX 5997fee written 18 Oct 2023 Engine
  • General

    Update gamecontrollerdb.txt

    TerminX c379f4c written 18 Oct 2023
  • fix edge case where a zero-byte .dat file would be misdetected as a .grp file

    TerminX a161a0b written 18 Oct 2023 Fix
  • the most minor of minor fixes to windowsCheckForUpdates()

    TerminX 5d6220f written 17 Oct 2023 Fix
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Build 10493

7 Oct 2023 · 15 commits · 1 author GIT
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  • fix USE_OPENGL=0 build

    TerminX 36a2f29 7 Oct, 11:51 Fix
  • add -nocontroller parameter to completely disable SDL controller support

    TerminX 4d62a72 7 Oct, 11:45
  • add warning if TROR somehow tries to draw the same wall more than once per frame

    TerminX f07e028 written 29 Sep 2023 Engine
  • use "--" instead of "-" for unbound keys in the keyboard configuration menu

    TerminX c020cc8 7 Oct, 09:30
  • don't pass SDL_INIT_HAPTIC to SDL_InitSubSystem() because it's not actually used for game controllers

    TerminX e672ede 7 Oct, 09:23 Engine
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Build 10478

3 Oct 2023 · 19 commits · 1 author GIT
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  • make Gv_Clear() actually clear and Gv_Init() actually re-init

    TerminX 75be4e2 3 Oct, 07:49
  • don't EDUKE32_PREDICT in the sound functions

    TerminX 60a4f92 3 Oct, 07:48
  • use internal CONs if external CON compilation fails, like the DOS version did.

    TerminX 4d8264c 3 Oct, 05:43 CON
    Show details

    I see now that Todd was actually very wise.

  • fix regression where trying to play an undefined sound with an index higher than the highest defined index could crash the game

    TerminX d0e4efe 3 Oct, 05:41 Fix
  • fix a rare input issue involving creating savegames while the CON script execution is lagging

    TerminX a4a33e9 written 30 Sep 2023 FixCON
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September 2023 1 build · 17 commits

Build 10454

11 Sep 2023 · 18 commits · 2 authors GIT
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June 2023 1 build · 8 commits

Build 10311

9 Jun 2023 · 8 commits · 1 author GIT
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May 2023 1 build · 28 commits

Build 10240

17 May 2023 · 28 commits · 1 author GIT
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  • improve 2d mode sprite color calculation to avoid returning illegible colors

    TerminX 7ca25e4 written 16 May 2023 Engine
  • change crouch jump handling to short-circuit CON VM "ifp pducking" instead of short-circuiting how the player code chooses which autostep value to use

    TerminX 15ba761 written 10 May 2023 CON
  • make FATAL and ERROR level log messages purposefully screw up the log formatting a little bit so they stand out more

    TerminX a79c95a written 10 May 2023 Engine
  • set asksave to 0 when saving from menu

    TerminX 9863ccc written 10 May 2023
  • add floorzcutoff and floorzrebound player members to control additional aspects of how the player's position reacts to traversing sectors with differing floor heights

    TerminX 6a17ae1 written 6 May 2023 Engine
    Show details

    Not recommended to use these in mods until after Ion Fury: Aftershock ships because they might still change some.

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April 2023 1 build · 27 commits

Build 10212

5 Apr 2023 · 44 commits · 2 authors GIT
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  • allow startup window in Steam big picture mode if the -setup parameter is passed

    TerminX 6537106 written 23 Mar 2023
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    This allows the startup window to be used on Steam-based devices like the Steam Deck without switching to desktop mode.

  • General

    Update gamecontrollerdb.txt

    TerminX e3d1518 written 22 Mar 2023
  • update to 92556e0e629b0cb59183f264b800cd0f88b14e22

    TerminX 2aae853 written 13 Mar 2023
  • re-enable mus_xmp_interpolation cvar

    TerminX d645be9 written 22 Mar 2023 Fix
    Show details

    It looks like there were a couple interpolation related fixes in libxmp since the last time we tried enabling this, so maybe it'll work without crackling and crashes this time.

  • alter libxmp-lite to use the engine's memory allocation routines instead of the system's

    TerminX bfdf77b written 21 Mar 2023 Engine
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