EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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February 2019 8 builds · 25 commits

Build 7350

22 Feb 2019 · 3 commits · 1 author SVN
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  • General

    Use existing viewingrange and yxaspect for showview so it matches that of the main view

    TerminX r7350 22 Feb, 10:35 FixEngineCON
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    This fixes fov when using showview in EVENT_DISPLAYROOMS to do layered rendering, but it might not be right for uses of showview that simply display picture-in-picture stuff on screen.

  • General

    Clean up a little bit of yxaspect and viewingrange variable cruft in G_DrawRooms()

    TerminX r7349 22 Feb, 10:35
  • General

    Display value next to FOV slider and allow dropping FOV to 70

    TerminX r7348 22 Feb, 10:35

Build 7345

20 Feb 2019 · 2 commits · 1 author SVN
Open build
  • General

    Round computed horiz instead of potentially truncating

    TerminX r7345 20 Feb, 16:58
  • General

    Scale both mouse axes the same in CONTROL_GetMouseDelta()

    TerminX r7344 20 Feb, 16:58

Build 7343

20 Feb 2019 · 8 commits · 1 author SVN
Open build
  • General

    PI -> fPI

    TerminX r7343 20 Feb, 13:33
  • General

    Improve vertical mouse aim

    TerminX r7342 20 Feb, 13:33
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    This improves vertical mouse aim in two ways: the Y axis is normalized to match the sensitivity of the X axis, and horiz adjustment has been corrected so that the player's pitch is operated on as an angle instead of as the tangent of said angle. Based on a patch from Fox.

  • General

    Save mouse and joystick analog scales, dead zones, and saturation values to .cfg whether they're the defaults or not

    TerminX r7341 20 Feb, 13:32 Fix
    Show details

    This fixes an issue where changing one of these values would result in the value being written to the .cfg, but changing the value back to the default would leave the old value in the .cfg.

  • General

    Increase MAXANGVEL for player input per tic from 512 to 1024

    TerminX r7340 20 Feb, 13:32
  • General

    atan2 -> atan2f

    TerminX r7339 20 Feb, 13:32
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Build 7333

18 Feb 2019 · 7 commits · 1 author SVN
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  • General

    Fix system memory check

    TerminX r7333 18 Feb, 14:02 Fix
  • General

    Patch from Fox to fix positioning of SCUBAMASK tile with the full status bar

    TerminX r7332 18 Feb, 14:02 Fix
  • General

    Fix the automap glitch in the region around the full status bar in Polymost

    TerminX r7331 18 Feb, 14:02 FixEngine
  • General

    Fix the direction which the shadow is cast in "modern" status bar ammo icon

    TerminX r7330 18 Feb, 14:02 Fix
  • General

    Patch from Fox:

    TerminX r7329 18 Feb, 14:02 FixEngine
    Show details

    Add a FOV option in the menu. Range from 75 to 120 degrees (at 4:3 resolution), default is 90. New userdef "fov". Equals the FOV in 360 degrees. Update Polymost projection hack, so it compensates for the FOV or height of the game view. Fix FOV in Polymer when the full status bar is visible. Now the FOV depends of the width of the game view instead of the height.

Open the build to see all 7 commits

January 2019 8 builds · 22 commits

Build 7324

30 Jan 2019 · 3 commits · 1 author SVN
Open build
  • General

    Add mousebits gamevar to m32script for querying mouse button states

    TerminX r7324 30 Jan, 01:36 CON
  • General

    Fix issue where a useless error would be printed to the log and bad memory reads could occur when compiling a CON script with an invalid structure member passed as gamevar structure access shortcut shorthand

    TerminX r7323 30 Jan, 01:36 FixCON
  • General

    screentext alignment patch from Fox

    TerminX r7322 30 Jan, 01:36

Build 7320

29 Jan 2019 · 2 commits · 1 author SVN
Open build
  • General

    CON access to raw q16 values for player horiz and ang etc

    TerminX r7320 29 Jan, 16:13 CON
  • General

    Work around weird issue with Bgetsysmemsize() that occurs on exactly one system we've tested

    TerminX r7319 29 Jan, 16:13

Build 7316

22 Jan 2019 · 2 commits · 1 author SVN
Open build
  • General

    Add error message for SDL_SetGammaRamp() failures in videoSetGamma()

    TerminX r7316 22 Jan, 14:51
  • General

    Add C as a secondary binding for crouch and remove the mouse look and crosshair toggles from the default key bindings--they can still be bound manually if desired.

    TerminX r7315 22 Jan, 14:51

Build 7311

13 Jan 2019 · 2 commits · 1 author SVN
Open build
  • add wall point delete hotkey. Press shift+delete or the d key in 2d mode to delete a wall point without dragging it.

    TerminX r7311 13 Jan, 15:26 Engine
  • General

    Add mutex to protect against S_Callback() being called from more than one thread at the same time

    TerminX r7310 13 Jan, 15:26

Build 7309

11 Jan 2019 · 10 commits · 1 author SVN
Open build
  • General

    I honestly can't remember why I wrote this like this, but it's problematic so I'm changing it.

    TerminX r7309 11 Jan, 16:22
  • General

    Make the time period between averaging the min and max values shown with r_showfps 2+ user configurable with r_showfpsperiod

    TerminX r7308 11 Jan, 16:22
  • General

    Create new MV_CleanupVoice() function to handle most of what was in MV_StopVoice() plus the MV_CallBackFunc() functionality

    TerminX r7307 11 Jan, 16:22
  • General

    Slightly revise multivoc locking logic

    TerminX r7306 11 Jan, 16:22
  • General

    Fix an infinite loop in S_StopEnvSound() that could occur if the audio thread happened to finish playing a voice in between checking if g_sounds[].voices[].id > FX_Ok and calling FX_StopSound(), exacerbated by improper std::atomic usage

    TerminX r7305 11 Jan, 16:21 Fix
Open the build to see all 10 commits

December 2018 7 builds · 57 commits

Build 7299

23 Dec 2018 · 2 commits · 1 author SVN
Open build
  • General

    Re-add something I didn't intend to remove with r7297

    TerminX r7299 23 Dec, 15:23
  • General

    Remove 'none' as an option for the frame limiter in the menu and fix a bug with the slider for the offset

    TerminX r7298 23 Dec, 15:23 Fix

Build 7297

20 Dec 2018 · 1 commit · 1 author SVN
Open build
  • General

    Re-enable -fno-strict-aliasing because apparently many versions of GCC across many platforms are still producing warning spew without it

    TerminX r7297 20 Dec, 17:12

Build 7296

16 Dec 2018 · 3 commits · 1 author SVN
Open build
  • General

    MSVC build fix

    TerminX r7296 16 Dec, 15:28 Fix
  • General

    Fix NETCODE_DISABLED builds. We should probably rename Net_GetPackets() to something else, because it does other required things.

    TerminX r7295 written 15 Dec 2018 Fix
  • General

    Fix loading screen tile

    TerminX r7294 written 15 Dec 2018 Fix

Build 7293

15 Dec 2018 · 1 commit · 1 author SVN
Open build
  • General

    Fix issue where the option to enable or disable Polymer wasn't being saved properly

    TerminX r7293 15 Dec, 13:35 FixEngine

Build 7292

15 Dec 2018 · 2 commits · 1 author SVN
Open build
  • General

    Fix issue where the player's pistol isn't removed when they spawn on HURTRAIL/FLOORSLIME/FLOORPLASMA

    TerminX r7292 15 Dec, 13:34 Fix
  • General

    macOS build fix. DONT_BUILD.

    TerminX r7291 15 Dec, 12:17 Fix

Build 7290

14 Dec 2018 · 6 commits · 1 author SVN
Open build
  • General

    Revert "engine.cpp/.h: clean up & fix lintersect(). Additionally, add support for finding intersections of collinear line segments."

    TerminX r7290 14 Dec, 17:40 FixEngine
    Show details

    This reverts r6886.

  • General

    Fix issue with editor not allowing wall and floor aligned sprites to be resized in 2d mode without textured view mode enabled

    TerminX r7289 14 Dec, 17:40 FixEngine
  • General

    This should fix the too many sprites spawned issue in single player

    TerminX r7288 14 Dec, 17:40 FixEngine
  • General

    Expand the list of options available for the framerate limiter, and add a separate option that controls an offset added to the limiter. This should allow the menu to cover all of the important use cases involving G-SYNC, FreeSync, and "Fast Sync".

    TerminX r7287 14 Dec, 17:40
  • General

    Fix net.cpp line endings

    TerminX r7286 14 Dec, 17:40 Fix
Open the build to see all 6 commits