EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2019 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 121 builds · 733 commits

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April 2019 9 builds · 71 commits

Build 7614

19 Apr 2019 · 1 commit · 1 author SVN
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  • General

    Fix longstanding player hitscan and decal z coordinate offset bug

    TerminX r7614 19 Apr, 15:31 Fix
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    This one traces back to the original DOS code.

Build 7611

19 Apr 2019 · 4 commits · 1 author SVN
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  • General

    Improve check_floor_curb()

    TerminX r7611 19 Apr, 01:31 Fix
    Show details

    This should fix several remaining clipping bugs.

  • General

    Fix SOS check in clipmove()

    TerminX r7610 19 Apr, 01:31 FixEngine
  • General

    Add support for returning the closest point in the sector to getsectordist()

    TerminX r7609 19 Apr, 01:31 Engine
  • General

    Add new findwallbetweensectors() function and change sectoradjacent() to use it

    TerminX r7608 19 Apr, 01:31

Build 7607

18 Apr 2019 · 8 commits · 1 author SVN
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  • General

    Add *.grp, *.rts, *.art, and the current names for the texture cache files to .gitignore

    TerminX r7607 18 Apr, 10:25
  • General

    Piddly fart bullshit changes that don't really do anything

    TerminX r7606 18 Apr, 10:25
  • General

    Exclude vfs.cpp from VS project to suppress linker warning about an object without symbols

    TerminX r7605 18 Apr, 10:25
  • General

    Add SFLAG_QUEUEDFORDELETE, to handle detection and manipulation of things like decal sprites marked for deletion

    TerminX r7604 18 Apr, 10:25 Engine
  • General

    Utilize the types added in the previous commit

    TerminX r7603 18 Apr, 10:25
    Show details

    This patch is a bit large.

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Build 7599

18 Apr 2019 · 23 commits · 1 author SVN
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  • General

    Fix EDUKE32_STANDALONE crash when calling G_DeleteOldSaves() at startup in debug builds

    TerminX r7599 18 Apr, 10:25 Fix
  • General

    Whitespace

    TerminX r7598 18 Apr, 10:24
  • General

    Remove useless unused "sqr" function

    TerminX r7597 18 Apr, 10:24
  • General

    Make editor no longer mask off sprite cstat bits when set from script

    TerminX r7596 18 Apr, 10:24 Engine
  • General

    Update libdivide.h with a couple of fixes for obscure problems from their git repo

    TerminX r7595 18 Apr, 10:24 Fix
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Build 7574

10 Apr 2019 · 8 commits · 1 author SVN
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  • General

    Replace manual search of clipsectorlist[] in clipmove() and friends with a bitmap

    TerminX r7574 10 Apr, 02:31 Engine
  • General

    Fix clipupdatesector()

    TerminX r7573 10 Apr, 02:31 Fix
  • General

    Improve warnings spewed by clipmove() when attempting to consider too many things for clipping

    TerminX r7572 10 Apr, 02:31 Engine
  • General

    Clean up clip.h and declare a bunch of stuff in clip.cpp static

    TerminX r7571 10 Apr, 02:31
  • General

    Reduce MAXCLIPSECTORS to 512

    TerminX r7570 10 Apr, 02:30
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Build 7551

9 Apr 2019 · 8 commits · 1 author SVN
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  • General

    Fix warnings with TrackedType

    TerminX r7551 9 Apr, 12:21 Fix
  • General

    Fix potential future issues with cursectnum exceeding numsectors after a sector delete operation in the editor

    TerminX r7550 9 Apr, 12:21 FixEngine
  • General

    Fix crash when passing updatesectorz() an invalid sector number > numsectors and < MAXSECTORS

    TerminX r7549 9 Apr, 12:21 FixEngine
  • General

    Fix issue where "unbound" without a control name afterward would end up in settings.cfg when dealing with disabled gamefuncs

    TerminX r7548 9 Apr, 12:21 Fix
  • General

    Fix issue with G hotkey in editor sound list (F2) where the input field value was clamped to the total number of defined sounds instead of the highest index a sound is defined at

    TerminX r7547 9 Apr, 12:21 Fix
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Build 7489

5 Apr 2019 · 15 commits · 1 author SVN
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  • General

    Patch from Fox adding SFLAG_NOWATERSECTOR, to prevent certain sprites from moving into water

    TerminX r7489 5 Apr, 23:38 Engine
  • General

    More player clipping fixes

    TerminX r7488 5 Apr, 23:38 Fix
  • General

    Update VS projects to the VS2019 platform toolset

    TerminX r7487 5 Apr, 23:38
  • General

    We probably don't want to be bailing out here when handling a clipshape

    TerminX r7486 5 Apr, 23:38
  • General

    Fix potential OOB memory access if the player's curr_weapon member is set out of range from CON

    TerminX r7485 5 Apr, 23:38 FixCON
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March 2019 17 builds · 107 commits

Build 7467

30 Mar 2019 · 16 commits · 1 author SVN
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  • General

    Fix editor clipping issue

    TerminX r7467 30 Mar, 12:36 Fix
  • General

    usectortype/uwalltype cleanup in clip.cpp

    TerminX r7466 30 Mar, 12:36
  • General

    Fix crash in editor tile selector

    TerminX r7465 30 Mar, 12:36 Fix
  • General

    Add bounds checking for populating clipsectorlist[], use preprocessor labels for sprite cstats

    TerminX r7464 30 Mar, 12:36 Engine
  • General

    Partially refactor clipmove()

    TerminX r7463 30 Mar, 12:36 Engine
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Build 7451

23 Mar 2019 · 4 commits · 1 author SVN
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  • General

    Temporarily comment out r_texfilter cvar definition until filtering works again

    TerminX r7451 23 Mar, 17:43
  • General

    Further clipmove() improvements to better deal with sector-over-sector

    TerminX r7450 23 Mar, 17:43 FixEngine
    Show details

    There's still something wrong here, but this at least fixes Duke3D E1L2.

  • General

    Fix Duke3D underwater movement speed

    TerminX r7449 23 Mar, 17:43 Fix
  • General

    Revert change to enemy step heights that wasn't working out

    TerminX r7448 23 Mar, 17:43 Fix

Build 7447

21 Mar 2019 · 4 commits · 1 author SVN
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  • General

    Fix crash in situations where rendering a scene would overrun all of the MAXBUNCHES sized arrays in both classic and polymost

    TerminX r7447 21 Mar, 02:28 FixEngine
  • General

    Revert "Lower MAXWALLSB"

    TerminX r7446 21 Mar, 02:27 Fix
  • General

    Fix return types of osdcmd_dumpmapstate() and osdcmd_playerinfo()

    TerminX r7445 21 Mar, 02:27 Fix
  • General

    Group stuff affected by NETCODE_DISABLE together in osdcmds.cpp--no functional changes

    TerminX r7444 21 Mar, 02:27

Build 7442

20 Mar 2019 · 2 commits · 1 author SVN
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  • General

    Fix issue where controls intentionally bound to no keys would be reset to default at startup

    TerminX r7442 20 Mar, 04:24 Fix
  • General

    Fix "spriteshadow" on voxels in Polymost

    TerminX r7441 20 Mar, 04:24 FixEngine

Build 7438

19 Mar 2019 · 1 commit · 1 author SVN
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  • General

    Work around issue where player sticks to the ceiling after jumping

    TerminX r7438 19 Mar, 11:22

Build 7437

19 Mar 2019 · 5 commits · 1 author SVN
Open build
  • General

    Bump MAXCLIPNUM to 3072 because IM was still hitting it with 2048

    TerminX r7437 19 Mar, 10:10
  • General

    This should fix most of the remaining issues with projectiles colliding with ledges they shouldn't be hitting

    TerminX r7436 19 Mar, 10:10 Fix
  • General

    Allow disabling undo in editor 3d mode from cfg file

    TerminX r7435 19 Mar, 10:10
  • General

    Replace some individual assignments of structure members with whole structure assignments

    TerminX r7434 19 Mar, 10:10
  • General

    Polymost voxel rendering VBO patch from Nuke

    TerminX r7433 19 Mar, 10:10 Engine

Build 7432

19 Mar 2019 · 37 commits · 1 author SVN
Open build
  • General

    Adjust projection matrix depending on SCISDIST

    TerminX r7432 19 Mar, 10:09
  • General

    Mapster32 will now load "editor.def" if it exists

    TerminX r7431 19 Mar, 10:09 Engine
  • General

    Replace hard-coded literal "777" for player crack_time member with preprocessor define

    TerminX r7430 19 Mar, 10:09
  • General

    EDUKE32_STANDALONE stuff

    TerminX r7429 19 Mar, 10:09
  • General

    Fix irritating Duke clipping bugs, including where the player walks up on to wall oriented sprites

    TerminX r7428 19 Mar, 10:09 FixEngine
    Show details

    This also fixes getting through floor gaps that are too small by pressing jump while holding crouch. These changes are absolutely going to break certain maps, and cause new bugs, at which point additional required fixes will be made on a case-by-case basis.

Open the build to see all 37 commits