EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2017 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 56 builds · 195 commits

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Commit details:

June 2017 9 builds · 59 commits

Build 6273

24 Jun 2017 · 10 commits · 1 author SVN
Open build
  • General

    More standalone stuff

    TerminX r6273 24 Jun, 14:18
  • General

    Workaround for MSVC bug

    TerminX r6272 24 Jun, 14:18 Fix
  • General

    Remove some Duke-specific screen displays from standalone builds

    TerminX r6271 24 Jun, 14:18
  • General

    Fix command line help window in builds with the startup window disabled

    TerminX r6270 24 Jun, 14:17 Fix
  • General

    Clean up command line parameter help text

    TerminX r6269 24 Jun, 14:17
Open the build to see all 10 commits

Build 6253

23 Jun 2017 · 5 commits · 1 author SVN
Open build
  • General

    Fix buggy swinging door behavior

    TerminX r6253 23 Jun, 23:31 Fix
  • General

    Dicking around with inlined actor header functions

    TerminX r6252 23 Jun, 23:31
  • General

    Revise r6225

    TerminX r6251 23 Jun, 23:31
  • General

    Potential CON performance improvements

    TerminX r6250 23 Jun, 23:31 CON
  • General

    Clamp r_maxfps to a minimum of 30 if not 0

    TerminX r6249 23 Jun, 23:31

Build 6239

22 Jun 2017 · 18 commits · 2 authors SVN
Open build
  • General

    Further reorganization of actor_t. BYTEVERSION bumped.

    TerminX r6239 22 Jun, 20:59
  • General

    Make r_showfps 2 work a little bit better

    TerminX r6238 22 Jun, 20:59
  • General

    Respect r_maxfps in menus and on startup/bonus/end screens

    TerminX r6237 22 Jun, 20:59
  • General

    More minor optimizations. Breaks savegames.

    TerminX r6236 22 Jun, 20:59
  • General

    Minor optimizations

    TerminX r6235 22 Jun, 20:59
Open the build to see all 18 commits

Build 6171

9 Jun 2017 · 28 commits · 2 authors SVN
Open build
  • General

    Another attempt at fixing Polymost z-fighting. Probably still sucks! :)

    TerminX r6170 written 8 Jun 2017 FixEngine
  • General

    Fix window title in EDUKE32_STANDALONE builds. DONT_BUILD.

    TerminX r6169 written 8 Jun 2017 Fix
  • General

    Minor optimization

    TerminX r6168 written 8 Jun 2017
  • General

    Change savegame filenames from dukesav#.esv to save#.esv.

    TerminX r6167 written 8 Jun 2017
  • General

    The most minor of minor optimizations. DONT_BUILD.

    TerminX r6166 written 8 Jun 2017
Open the build to see all 28 commits

May 2017 4 builds · 6 commits

Build 6135

18 May 2017 · 1 commit · 1 author SVN
Open build
  • General

    Fix interpolation of sprites in sectors with SE_31_FLOOR_RISE_FALL

    TerminX r6135 18 May, 19:28 FixEngine

Build 6131

16 May 2017 · 2 commits · 1 author SVN
Open build
  • General

    Fix using defined move/ai/action names in switch/case statements

    TerminX r6131 16 May, 22:46 Fix
  • General

    Improve a couple of tagged sector warning messages. DONT_BUILD.

    TerminX r6130 16 May, 22:46 Engine

April 2017 1 build · 7 commits

Build 6129

23 Apr 2017 · 9 commits · 2 authors SVN
Open build
  • General

    Recognize MacUser shareware demo; data must be renamed from "Duke3D Group" to "duke3d.grp".

    TerminX r6127 23 Apr, 21:35
  • General

    Base output binary name on APPBASENAME. DONT_BUILD.

    TerminX r6126 23 Apr, 21:35
  • General

    Potential slight optimization to actor movement.

    TerminX r6125 23 Apr, 21:35
  • General

    EDUKE32_STANDALONE improvement. DONT_BUILD.

    TerminX r6124 23 Apr, 21:35
  • General

    Save and restore music position when changing to a map with the same music defined. DONT_BUILD.

    TerminX r6123 23 Apr, 21:35
Open the build to see all 9 commits

February 2017 1 build · 1 commit

January 2017 1 build · 15 commits

Build 6022

18 Jan 2017 · 15 commits · 1 author SVN
Open build
  • General

    Fix issue where vertical mouse aiming couldn't be enabled in the menu if in_aimmode was set to 1.

    TerminX r6022 18 Jan, 14:23 Fix
  • General

    Rename ud.tickrate to ud.showfps internally. DONT_BUILD.

    TerminX r6021 18 Jan, 14:23
  • General

    Gut most of MACT keyboard.c in favor of stuff in its header (keyboard.h)

    TerminX r6020 18 Jan, 14:23
  • General

    Inconsequential cleanup. DONT_BUILD.

    TerminX r6019 18 Jan, 14:22
  • General

    Remove MACT mouse.c. DONT_BUILD.

    TerminX r6018 18 Jan, 14:22
Open the build to see all 15 commits