EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 556 builds · 2,286 commits

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January 2010 4 builds · 6 commits

Build 1592

22 Jan 2010 · 3 commits · 2 authors SVN
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  • General

    More nedmalloc updates, possibly fix win32 mouse death at ~10 fps or less, fix dummytile crash, more untested multiplayer changes... different enet channels for different types of traffic in order to eliminate latency due to the occasional reliable packet getting dropped, therefore causing a hitch in the flow of unreliable movement packets on the same channel, remove mmulti API from engine in favor of having everything in game land

    TerminX r1592 written 21 Jan 2010 FixEngine
  • General

    Fix building with MSVC

    TerminX r1590 written 18 Jan 2010 Fix
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Build 1589

17 Jan 2010 · 7 commits · 2 authors SVN
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  • General

    Clean out remaining changes from tree... this is mostly crap like variable name cleanup

    TerminX r1587 written 16 Jan 2010
  • General

    Update nedmalloc, fix loading tiles from .art files contained in a .zip, workaround GCC 4.4.x squarerotatetile() miscompilation issue

    TerminX r1586 written 16 Jan 2010 Fix
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Build 1582

10 Jan 2010 · 1 commit · 1 author SVN
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  • General

    more semi-tested multiplayer changes and sound callback fix

    TerminX r1582 written 5 Jan 2010 Fix

December 2009 8 builds · 13 commits

Build 1573

20 Dec 2009 · 1 commit · 1 author SVN
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  • General

    Cleaning out tree in case I can't work on anything for a while... more multiplay fixes

    TerminX r1573 written 17 Dec 2009 Fix

Build 1551

3 Dec 2009 · 11 commits · 3 authors SVN
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  • General

    some CON compilation fixes

    TerminX r1545 written 19 Nov 2009 FixCON
  • General

    Second gtk startup window patch from bioman, other random fixes I can't be bothered to remember

    TerminX r1544 written 17 Nov 2009 Fix
  • General

    fix glaring oversight in new multiplayer random ID generation scheme

    TerminX r1543 written 15 Nov 2009 Fix
  • General

    lower memory use for tilefromtexture by way of lzf compression, untested

    TerminX r1541 written 15 Nov 2009
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November 2009 1 build · 3 commits

Build 1540

13 Nov 2009 · 6 commits · 3 authors SVN
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  • General

    A bunch of crap I meant to commit days ago... gtk startup window patch from bioman, nedmalloc REPLACE_SYSTEM_ALLOCATOR fix (related code uses #ifdef REPLACE_SYSTEM_ALLOCATOR so defining it to 0 was still satisfying the condition), slightly lower CPU usage in Mapster 2D mode, fix an ancient bug causing the player to not make vent footstep sounds on sprite based vents, fix map save state cvars, add "skill" cvar to console, fix saving the game while CON_SHOWVIEW is in use

    TerminX r1540 13 Nov, 18:30 FixEngine
  • General

    Change multiplayer random ID generation scheme and remove some dead code

    TerminX r1537 written 29 Oct 2009
  • General

    clean up "renderer setup" menu a bit so we can put polymer shit in it later

    TerminX r1534 written 17 Oct 2009 Engine
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October 2009 4 builds · 4 commits

Build 1533

17 Oct 2009 · 2 commits · 2 authors SVN
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  • General

    Fixes mouse on win32 and some other relatively minor issues, drops win9x support, adds BUILD_NOLARGEPAGES and BUILD_WIN9X environment var support to disable large page support and force 9x to pass OS version check, fixes issue with crosshair turning white during the next run after starting the game with a new cfg but quitting at the menu instead of entering a level

    TerminX r1532 written 16 Oct 2009 Fix
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Build 1531

15 Oct 2009 · 5 commits · 3 authors SVN
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  • General

    Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024

    TerminX r1527 written 7 Oct 2009 FixEngine
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