EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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May 2010 12 builds · 22 commits

Build 1653

25 May 2010 · 2 commits · 1 author SVN
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  • General

    TerminX r1653 25 May, 04:00
  • General

    Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes

    TerminX r1652 25 May, 03:56 FixEngine

Build 1647

20 May 2010 · 1 commit · 1 author SVN
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  • General

    fix some breakage with the "load last game" screen that pops up when you die

    TerminX r1647 20 May, 22:53 Fix

Build 1646

19 May 2010 · 1 commit · 1 author SVN
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  • General

    fixes crashes when a bad model name is specified due to a typo I didn't notice after a find/replace

    TerminX r1646 19 May, 23:05 Fix

Build 1645

19 May 2010 · 1 commit · 1 author SVN
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  • General

    minor changes from my tree that I'm committing to test automated synthesis builds

    TerminX r1645 19 May, 03:02

Build 1638

11 May 2010 · 1 commit · 1 author SVN
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  • General

    fix SwissCM's piece of shit corrupt map that will never be released because he has no friends who would want to play it

    TerminX r1638 11 May, 17:53 Fix

Build 1633

8 May 2010 · 1 commit · 1 author SVN
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  • General

    fix mouse positioning issue when using alt+tab on win32 and fix game speed at low framerates

    TerminX r1633 8 May, 13:15 Fix

April 2010 1 build · 1 commit

March 2010 6 builds · 15 commits

Build 1619

20 Mar 2010 · 7 commits · 2 authors SVN
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  • General

    fix array read/write commands

    TerminX r1619 written 18 Mar 2010 Fix
  • General

    TerminX r1618 written 17 Mar 2010
  • General

    further animlib improvements... like the previous commits, this probably speeds up playback of giant .anm files on very slow systems (handhelds like the Dingoo, etc)

    TerminX r1617 written 14 Mar 2010
  • General

    TerminX r1615 written 14 Mar 2010
  • General

    TerminX r1614 written 14 Mar 2010
Open the build to see all 7 commits

Build 1604

2 Mar 2010 · 5 commits · 1 author SVN
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  • General

    Rewrote gametext_z() and renamed it to G_PrintGameText(). Other (very) minor changes.

    TerminX r1604 2 Mar, 14:49
  • General

    Fix for mouse stalls at < 10 fps

    TerminX r1603 2 Mar, 14:44 Fix
  • General

    force r_vbos to 0 for Polymost on ATI R520

    TerminX r1602 written 1 Mar 2010 Engine
  • General

    internal sound handling changes/optimizations, seems to be working and shouldn't affect end users

    TerminX r1601 written 1 Mar 2010
  • General

    Fix crash when calling rotatesprite from CON with invalid coordinates

    TerminX r1600 written 28 Feb 2010 FixCON

February 2010 1 build · 1 commit

Build 1599

23 Feb 2010 · 1 commit · 1 author SVN
Open build
  • General

    Minor formatting changes, fix nedmalloc on BSD, fix win32 joystick detection issue, fix for ambient sounds, possible fix for stopsound malfunctioning after extended play time, add CON compilation error for duplicate "break" in switch statement

    TerminX r1599 23 Feb, 10:13 FixCON

January 2010 4 builds · 6 commits