EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 556 builds · 2,286 commits

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May 2012 15 builds · 19 commits

Build 2666

17 May 2012 · 3 commits · 1 author SVN
Open build
  • General

    Fix building xdelta3.o

    TerminX r2666 17 May, 19:49 Fix
  • General

    Add xdelta3 source and headers to VS2010 project

    TerminX r2665 17 May, 17:07
  • General

    WIP multiplayer changes, still completely broken.

    TerminX r2664 17 May, 16:54 Fix

Build 2663

17 May 2012 · 1 commit · 1 author SVN
Open build
  • General

    Update ENet with changes from the newest version from CVS (yes, they still use CVS)

    TerminX r2663 17 May, 14:42

Build 2662

17 May 2012 · 2 commits · 1 author SVN
Open build
  • General

    Update QuickLZ to 1.5.1 beta 7

    TerminX r2662 17 May, 14:36
  • General

    Add xdelta3, required for some broken multiplayer updates I plan on committing later

    TerminX r2661 17 May, 14:27 Fix

Build 2660

17 May 2012 · 1 commit · 1 author SVN
Open build
  • General

    Fix EVENT_CHECKTOUCHDAMAGE (the change to how events handle RETURN broke it)

    TerminX r2660 17 May, 13:47 FixCON

Build 2659

17 May 2012 · 2 commits · 1 author SVN
Open build
  • General

    Alternate implementation of EVENT_SOUND that better covers all hard coded sounds (menus, boss recognition sounds, etc)

    TerminX r2659 17 May, 10:33 CON
  • General

    Fix breakage of EVENT_WEAPKEYx after r2656

    TerminX r2658 17 May, 10:23 FixCON

Build 2657

17 May 2012 · 1 commit · 1 author SVN
Open build
  • General

    "Band-aid" fix for the issue with EDuke32 and Mapster32 visually locking up but continuing to run and play sounds after alt+tabbing away for a few seconds on Windows Vista/7. This may screw something else up, so please test thoroughly.

    TerminX r2657 17 May, 10:19 FixEngine

Build 2656

15 May 2012 · 1 commit · 1 author SVN
Open build
  • General

    This should hopefully fix the disaster with events caused by my last couple of commits ;)

    TerminX r2656 15 May, 17:45 Fix

Build 2654

15 May 2012 · 1 commit · 1 author SVN
Open build
  • General

    Another one line DynamicTileMap[x] -> DYNAMICTILEMAP(x) change from Helix that got obliterated during svn change merging. Fixing this changes nothing in builds with DYNTILEREMAP_ENABLE defined, so this change isn't meaningful to anyone who isn't recompiling the game to work on a low memory device or something of that nature.

    TerminX r2654 15 May, 07:12 Fix

Build 2653

14 May 2012 · 1 commit · 1 author SVN
Open build
  • General

    1 line fix for a change that accidentally got reverted when merging newer svn updates into an older local branch

    TerminX r2653 14 May, 15:45 Fix

Build 2652

14 May 2012 · 1 commit · 1 author SVN
Open build
  • General

    Addition of 3 events:

    TerminX r2652 14 May, 11:12 FixEngineCON
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    EVENT_SOUND: triggered upon playback of any sound, this allows the "hard coded" sounds to be altered in a context-aware fashion instead of having to resort to clunky hacks like replacing them with a blank sound effect. RETURN var iable is set to the sound effect # of the sound to be played, or -1 to cancel playback. EVENT_CHECKTOUCHDAMAGE: triggered in P_CheckTouchDamage() whenever the player collides with anything. Value of RET URN is set to the result provided by clipmove() and so can be decoded in the same way. Value of RETURN when the event is over can also be manipulated to control some of the hard coded damage effects. EVENT_CHECKFLOORDAMAGE: triggered in P_CheckFloorDamage(), RETURN is simply the picnum of the floor of the sector t he player is in. Can be used to cancel hard coded floor damage effects or to make other tiles exhibit the same eff ects Other misc fixes and cleanups, including a possible workaround for Duke Plus SECTOREFFECTOR light issues wherein all SE49 and SE50 that have a statnum of STAT_EFFECTOR are simply changed to STAT_LIGHT during the STAT_EFFECTOR loop now.

February 2012 1 build · 1 commit

January 2012 1 build · 1 commit

Build 2300

28 Jan 2012 · 1 commit · 1 author SVN
Open build
  • General

    Dynamic tile remapping shouldn't actually be disabled in synthesis builds, whether the source allows it to be compi

    TerminX r2300 28 Jan, 07:16
    Show details

    led out or not. Removing features that certain mods may depend on to operate correctly without throwing any kind of error or warning at startup other than a logged message is bad.

December 2011 2 builds · 2 commits

Build 2156

7 Dec 2011 · 1 commit · 1 author SVN
Open build
  • General

    Simple one-liner from Robin Green to fix a problem where the menu background tint would sometimes draw over the menu contents

    TerminX r2156 7 Dec, 19:56 Fix

September 2011 2 builds · 2 commits

Build 2016

11 Sep 2011 · 1 commit · 1 author SVN
Open build
  • General

    Add a couple of missed sanity checks for accessing player and sprite structure members as vars. Should fix crashes with stuff like "ifvare player[some value greater than MAXPLAYERS].kickback_pic blah"

    TerminX r2016 11 Sep, 23:25 FixEngineCON

Build 2005

4 Sep 2011 · 1 commit · 1 author SVN
Open build
  • General

    Fix crashes on 64-bit due to unintended address truncation on ptr vars

    TerminX r2005 4 Sep, 16:06 Fix

August 2011 2 builds · 2 commits

Build 1964

12 Aug 2011 · 1 commit · 1 author SVN
Open build
  • General

    Fix gamearray overallocation on 64-bit... was being allocated as (array size * sizeof(intptr_t)) when the struct actually contains a ptr to a block of int32_t

    TerminX r1964 12 Aug, 08:40 FixCON