EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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October 2012 17 builds · 26 commits

Build 3070

14 Oct 2012 · 2 commits · 1 author SVN
Open build
  • General

    Fix setting r_pr_maxlightpasses from .cfg at startup

    TerminX r3070 14 Oct, 07:51 Fix
  • General

    Add cvar "cl_runmode" to control ud.runkey_mode. This should fix the "allow walk while running" preference not saving.

    TerminX r3069 14 Oct, 07:43 Fix

Build 3068

13 Oct 2012 · 1 commit · 1 author SVN
Open build
  • General

    Prevent Windows "case mismatch" spam when loading files from disk with the Windows Explorer "hide extensions for known file types" option enabled. This simply changes the relevant Bstrcmp() calls to Bstrncmp() calls instead, using the length of the string returned by SHGetFileInfo() as the number of bytes to compare.

    TerminX r3068 13 Oct, 07:53

Build 3066

8 Oct 2012 · 2 commits · 1 author SVN
Open build
  • General

    The other half of the previous commit.

    TerminX r3066 8 Oct, 00:07
  • General

    Fix issue with explosion sound cutoff in E1L2. This implements functionality to stop playback and free up the voice of a currently playing sound of the same ID when there are already MAXSOUNDINSTANCES (currently 8) of the same sound playing, determined by distance/volume and which sound is oldest.

    TerminX r3065 8 Oct, 00:07 Fix
    Show details

    Initial determination is based purely on distance/volume, and if two qualifying sounds have the same distance/volume the one which started playback first is the one that gets the axe. Feedback from other developers welcome.

Build 3053

5 Oct 2012 · 1 commit · 1 author SVN
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  • General

    Minor cleanups in actors.c, mostly relating to custom projectiles and the like. A bug causing custom projectiles to knock the player back twice as far as the hard-coded ones was also fixed. There should be no other functional changes for the end user.

    TerminX r3053 5 Oct, 13:48 Fix

September 2012 3 builds · 3 commits

Build 3035

30 Sep 2012 · 1 commit · 1 author SVN
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  • General

    Fix a.masm changes so MSVC builds work again. The relevant functionality seems to work (non-power of 2 textures drawn without error), even with CLASSIC_NONPOW2_YSIZE_WALLS defined in engine.c, but I'm not familiar with any corner or edge cases that need to be watched out for with this.

    TerminX r3035 30 Sep, 07:40 FixEngine
    Show details

    Note: CLASSIC_NONPOW2_YSIZE_WALLS is still not enabled in svn.

Build 2993

2 Sep 2012 · 1 commit · 1 author SVN
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  • General

    Rename a couple functions local to actors.c, remove IFHITSECT macro. This is mostly a test commit to make sure our CIA.vc script is properly updated now.

    TerminX r2993 2 Sep, 07:30

August 2012 1 build · 1 commit

Build 2916

18 Aug 2012 · 1 commit · 1 author SVN
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  • General

    OpenBSD build fix from Brad Smith (plus a couple of irrelevant changes to the same file from my local tree)

    TerminX r2916 18 Aug, 21:01 Fix

July 2012 2 builds · 2 commits

Build 2812

6 Jul 2012 · 1 commit · 1 author SVN
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  • General

    Update our prebuilt MinGW libogg/libvorbis/libvorbisfile to the newest versions, courtesy of forum user LeoD

    TerminX r2812 6 Jul, 11:40

June 2012 5 builds · 7 commits

Build 2776

21 Jun 2012 · 2 commits · 1 author SVN
Open build
  • General

    Fix a single usage of S_IREAD instead of our BS_IREAD compatibility version

    TerminX r2776 21 Jun, 12:48 Fix
  • General

    Fix useless "No error" message when loading palette.dat fails, change file casing in error message for failing to load tables.dat to reflect the filename actually passed to kopen4load().

    TerminX r2775 21 Jun, 12:47 Fix

Build 2743

6 Jun 2012 · 1 commit · 1 author SVN
Open build
  • General

    Fix MSVC build error caused by the use of a C99 feature (that should have been added to the compiler about 13 years ago)

    TerminX r2743 6 Jun, 19:59 Fix

Build 2720

1 Jun 2012 · 2 commits · 1 author SVN
Open build
  • General

    Replace a couple uses of S_IREAD with our platform-aware BS_IREAD

    TerminX r2720 1 Jun, 17:02
  • General

    Replace a few "#ifdef GEKKO" statements added for the Wii port with "#ifdef HAVE_VORBIS" like they should have been in the first place. Allows jaudiolib to build without Ogg support on platforms other than the Wii if desired.

    TerminX r2719 1 Jun, 17:01

May 2012 15 builds · 19 commits

Build 2681

19 May 2012 · 1 commit · 1 author SVN
Open build
  • General

    Correct an oversight and make handleevents() call our own window processing function instead of the default Windows one.

    TerminX r2681 19 May, 22:36