Build 1656
SVN-
General
Fix a couple of stupid typos and remove some dead code from Mapster32
SVN handles and Git names are merged into one person.
Fix a couple of stupid typos and remove some dead code from Mapster32
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
fix some breakage with the "load last game" screen that pops up when you die
fixes crashes when a bad model name is specified due to a typo I didn't notice after a find/replace
minor changes from my tree that I'm committing to test automated synthesis builds
Make nedmalloc a compile time option and add support for loading an external nedmalloc.dll at run time if it isn't compiled in
win32 stuck input fix among other minor changes
update to latest enet cvs
fix shrunk player speed
fix SwissCM's piece of shit corrupt map that will never be released because he has no friends who would want to play it
fix a few more reported issues
fix input when using vsync
fix mouse positioning issue when using alt+tab on win32 and fix game speed at low framerates
Fixes anim playback, mouse lag with low fps, keyboard setup menu
fixes weird problems
fix a couple of issues with the new keyboard code
fix version printed to eduke32.log... oops!
Fix building engine utils w/ nedmalloc
fix array read/write commands
further animlib improvements... like the previous commits, this probably speeds up playback of giant .anm files on very slow systems (handhelds like the Dingoo, etc)
Misc changes. Probably breaks something, but probably fixes something else!
fix for underwater ceiling issue
Better mouse fix?
Fix a couple of bugs
Rewrote gametext_z() and renamed it to G_PrintGameText(). Other (very) minor changes.
Fix for mouse stalls at < 10 fps
force r_vbos to 0 for Polymost on ATI R520
internal sound handling changes/optimizations, seems to be working and shouldn't affect end users
Fix crash when calling rotatesprite from CON with invalid coordinates
Minor formatting changes, fix nedmalloc on BSD, fix win32 joystick detection issue, fix for ambient sounds, possible fix for stopsound malfunctioning after extended play time, add CON compilation error for duplicate "break" in switch statement