Build 8248
SVN-
General
Fix keyboard layout change console message and make sure windowsPlatformCleanup() gets called from uninitsystem()
SVN handles and Git names are merged into one person.
Fix keyboard layout change console message and make sure windowsPlatformCleanup() gets called from uninitsystem()
I swear, the amount of trivial differences between toolchain setups drives me up the wall sometimes
Use stat() instead of fopen() to detect existing files when saving screenshots
This helps the player not fall off of the edges of certain types of moving sectors as easily
Don't activate gamefunc_Toggle_Crouch if cheat_phase is non-zero
This fixes most issues with the player clipping through the walls of rotating sectors
Boost OPL3 output to about the level of WinMM
Retain friendly names for audiolib drivers disabled at compile time
Add mus_al_additive to control the behavior mentioned in r8232 and rename mus_adlibstereo to mus_al_stereo
Better stereo suppport in OPL3 emulator
Patch from Nuke.YKT
Fix issue with tempo when changing back and forth between OPL3 and WinMM MIDI output
Apparently, a long while back when I limited snd_numvoices to 128 I forgot to change the menu to reflect it
Fix mus_adlibstereo
Revert a copy/paste error fix in the AdLib code because the fixed version doesn't work right with the timbres Blood ships with
Fix AdLib timbre loading
Fix min/max values for audiolib cvars
I thought this would work but I'm stupid :D
Tweak the priority classes set by win_priorityclass
Fix issue causing maps to sometimes fail to load
Band-aid fix an issue with the tile packer preventing MSVC builds from working
Prefer uint32_t over unsigned int
Derp
Update libxmp-lite
Fix issue where the borderless windowed mode menu option wasn't starting out reflecting the current value
EDUKE32_STANDALONE does, however, need this
EDUKE32_STANDALONE doesn't need this
"digital axis shit based on mouse movement should be eliminated"
Hook CONTROL_MouseAxesScale[] up to mousex/mousey in ControlInfo
Remove the EDUKE32_STANDALONE guards from around the definition of EVENT_CAPIR (but not the implementation)
Remove "VWCONTROLLER" stuff from voidwrap
This API has already been deprecated by Steam, and we have SDL2 controller support now. Anything we might need to interact with Steam for regarding controllers can be done through the ISteamInput interface that is currently supported in the SDK.
Steam wrapper fixes
Linux voidwrap build fixes
Drop .0 extension from libvoidwrap_steam.so
Filenames with ABI versioning information are generally used for actual shared libraries that get installed system-wide and potentially upgraded independently from the binaries that utilize them, but this is local stuff that only ever sits in a directory with the binary that needs it.
Statically link voidwrap with the CRT to drop the dependency on VCRUNTIME140.dll and friends
This should help with some of the player movement fuckery
This fixes the bug that let you jump through the ticket booth window in E1L1 and the problems jumping into vents when run mode is disabled.
Fix bugged height check in cliptestsector()
This fixes the shrinker in E1L4
I wonder what it breaks! :D
Silence dogshit -Wcast-function-type warning
Eliminate another goofy holdover from the old version of A_RadiusDamage()
Add missing abs() call to z check before EVENT_JUMP
Fix dumbass problem with A_RadiusDamage()
EDUKE32_STANDALONE stuff
Fix qradarang calculation
Fix relative aligned floor/ceiling texture wiggling
Patch from Nuke.YKT.
Relax SKIPWALLCHECK enforcement with SHRINKSPARK projectile in Duke3D
More A_RadiusDamage() work
Add borderless windowed mode options to menu
EDUKE32_STANDALONE crap
At some point these two lines got removed from CON_IFCANSHOOTTARGET
Flat parallax skies in Polymost
Patch from Nuke.YKT.
Change a couple of memcpys to just clear the whole size of the array instead of computing the size at runtime
Align cache1d memory blocks to system page size
Use multiples of 5 for the HUD scale option and cap the range at 50-100
uint64_t in G_FPSLimit()
Use integer math for Polymost rotatesprite
Patch from Nuke.YKT.
Allow up to fov 140 from console
Support fullscreening to the correct display in multiple monitor configurations
Fix critical TROR map corruption bug in the editor
Patch from Nuke.YKT.
More gamefunc_Toggle_Crouch improvements
Fix SDL borderless windowed mode for real this time
Introduces r_borderless cvar. 0: never borderless, 1: always borderless, 2: borderless if resolution matches desktop resolution (default).
Rename gamefunc_Crouch_Toggle to gamefunc_Toggle_Crouch to match the only existing similarly named gamefunc, gamefunc_Toggle_Crosshair
Now bound to C by default.
Use a sound's volume offset parameter as the max distance if the explosion flag is set
Rework crouch toggle
This is almost entirely contained in P_GetInput() now. It still uses two separately mappable buttons but you can get away with only gamefunc_Crouch_Toggle.
clockticks header fix