Build 6567
SVN-
General
Happened to be reading a SDL doc and noticed we were creating our surface with the wrong flags
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General
Revert a tweak made for HTTKC
SVN handles and Git names are merged into one person.
Happened to be reading a SDL doc and noticed we were creating our surface with the wrong flags
Revert a tweak made for HTTKC
screenpeek for EVENT_RECOGSOUND
Rename CLANG_DEBUG_FLAGS -> ASAN_FLAGS in makefile and enable them for GCC, because GCC supports ASan these days
DEBUGANYWAY -> FORCEDEBUG in Common.mak
Untabify engine.cpp
Revert a minor change I made to EVENT_LOGO
Switch MSVC Makefile to target the VS2015.3 toolchain instead of the VS2017 toolchain, to work around a compiler bug
Fix problem where sometimes fullscreen GL modes display incorrectly. I'm not sure why this fixes it and I believe it to be a SDL bug.
Address issue where timers will no longer update after several hours of runtime
Fix memory leak with .ANM playback in Polymost
Fix small memory leak in OSD
tabs -> spaces
Fix memory leak in MACT scriplib.cpp
Fix events added in recent commits
Fix huge memory leak with savemapstate
Change ARRAY_SSIZE macro to return type native_t
Fix crash issue with nested console script execution
Print message to console at startup when successfully loading a RTS file instead of when the RTS file is missing
Revise previous commit
Fix issue with non-actor sprites not being deleted at size 0
Re-comment out part of COMBINE_STRIPS in polymost.cpp
Drop VSPMAX back to 2048 from 4096
Add palette emulation menu options to control r_usetileshades and r_pr_artmapping
Small change to G_FPSLimit()
Minor hard-coded Duke sprite cleanup
Useless removal of a couple of redundant blocks of code
Move autoexec.cfg execution to directly after settings.cfg execution
If Fox's patch to fix flickering masked walls is correct, this change should improve FPS in some areas.
Crash fix
Fix issue with arrays, saved map states, and savegames
Fix crash with "setrendermode 4" in builds with Polymer disabled
Fix issue with savemapstate/loadmapstate and gamearrays
Fix in-game 2d map view line colors when using palettes that differ completely from Duke3D's palette
This should fix the scrambled log output when the game crashes while executing a CON script somewhere
Amend r6439
Make setinput work better in EVENT_PROCESSINPUT
NETCODE_DISABLE implementation tweaks. I think this is better.
uint64_t based FPS limiter
useless change
Force enabling NVIDIA threaded optimizations. Probably only works on Linux, but the extra putenv() call doesn't hurt anyone anywhere else.
Add a few 2560 x XXXX modes to the default video modes added to the various lists
Refer to video modes as "software" and "OpenGL" in the startup window instead of simply by how many bpp they are. End users are likely to understand this distinction more.
Ignore video modes with resolutions less than 640x480 or with aspect ratios taller than around 4:3 when populating the mode lists used in the startup window and menus. Sorry to the two guys still using nasty 5:4 1280x1024 monitors in 2017; you'll have to set your resolution using the console now.
Tweak Polymost z-fighting avoidance code
Expose "show2dsector" to CON
Remove user map menu from EDUKE32_SIMPLE_MENU builds. DONT_BUILD.
Continuation of r6409
Unimportant menu changes to kick off synthesis