EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Stai vedendo il 2018 · selezionalo di nuovo per vedere tutti gli anni
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Dicembre 2018 7 build · 57 commit

Build 7299

23 dic 2018 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Re-add something I didn't intend to remove with r7297

    TerminX r7299 23 dic, 15:23
  • Generale

    Remove 'none' as an option for the frame limiter in the menu and fix a bug with the slider for the offset

    TerminX r7298 23 dic, 15:23 Fix

Build 7297

20 dic 2018 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Re-enable -fno-strict-aliasing because apparently many versions of GCC across many platforms are still producing warning spew without it

    TerminX r7297 20 dic, 17:12

Build 7296

16 dic 2018 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    MSVC build fix

    TerminX r7296 16 dic, 15:28 Fix
  • Generale

    Fix NETCODE_DISABLED builds. We should probably rename Net_GetPackets() to something else, because it does other required things.

    TerminX r7295 scritto il 15 dic 2018 Fix
  • Generale

    Fix loading screen tile

    TerminX r7294 scritto il 15 dic 2018 Fix

Build 7293

15 dic 2018 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Fix issue where the option to enable or disable Polymer wasn't being saved properly

    TerminX r7293 15 dic, 13:35 FixEngine

Build 7292

15 dic 2018 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Fix issue where the player's pistol isn't removed when they spawn on HURTRAIL/FLOORSLIME/FLOORPLASMA

    TerminX r7292 15 dic, 13:34 Fix
  • Generale

    macOS build fix. DONT_BUILD.

    TerminX r7291 15 dic, 12:17 Fix

Build 7290

14 dic 2018 · 6 commit · 1 autore SVN
Apri la build
  • Generale

    Revert "engine.cpp/.h: clean up & fix lintersect(). Additionally, add support for finding intersections of collinear line segments."

    TerminX r7290 14 dic, 17:40 FixEngine
    Mostra dettagli

    This reverts r6886.

  • Generale

    Fix issue with editor not allowing wall and floor aligned sprites to be resized in 2d mode without textured view mode enabled

    TerminX r7289 14 dic, 17:40 FixEngine
  • Generale

    This should fix the too many sprites spawned issue in single player

    TerminX r7288 14 dic, 17:40 FixEngine
  • Generale

    Expand the list of options available for the framerate limiter, and add a separate option that controls an offset added to the limiter. This should allow the menu to cover all of the important use cases involving G-SYNC, FreeSync, and "Fast Sync".

    TerminX r7287 14 dic, 17:40
  • Generale

    Fix net.cpp line endings

    TerminX r7286 14 dic, 17:40 Fix
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Build 7284

14 dic 2018 · 42 commit · 1 autore SVN
Apri la build
  • Generale

    Slight cleanup to MV_GetVorbisCommentLoops(). The biggest change here is swapping calls to atol to our Batol macro, which is actually backed by strtol instead of atol.

    TerminX r7284 14 dic, 17:39
  • Generale

    Hendricks and I discussed "auto *" and we've come to the conclusion that it's bad form, so this corrects that.

    TerminX r7283 14 dic, 17:39
  • Generale

    Reduce vorbis read block size from 32k to MV_MIXBUFFERSIZE. Despite requiring more calls into libvorbis, this should be faster on slower CPUs in cases where more copies of the same .ogg sound are attempting to be played at once than are allowed, e.g large explosion scenes in Ion Maiden.

    TerminX r7282 14 dic, 17:39
  • Generale

    I don't see a reason for these operations to be separated

    TerminX r7281 14 dic, 17:39
  • Generale

    Fix function that some sadist formatted with 3 spaces

    TerminX r7280 14 dic, 17:39 Fix
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Novembre 2018 6 build · 101 commit

Build 7239

18 nov 2018 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Fix issue with a couple symbols from cmdline.h sometimes picking up different linkage due to accidental double definition in game.h

    TerminX r7239 18 nov, 11:03 Fix

Build 7238

18 nov 2018 · 51 commit · 1 autore SVN
Apri la build
  • Generale

    CON syntax extension: the empty "[]" shortcut for accessing a struct at index THISACTOR can now be omitted.

    TerminX r7238 18 nov, 10:14 EngineCON
    Mostra dettagli

    This allows cleaner syntax such as "geta .x temp", "ife sprite.x temp", etc.

  • Generale

    Add unsigned access to actor .htmovflag through actor .htumovflag

    TerminX r7237 18 nov, 10:14
  • Generale

    Misc CON fixups

    TerminX r7236 18 nov, 10:14 CON
  • Generale

    Further clean up C_SetScriptSize(). This also fixes a bug in the function where when expanding the buffer size, most of the extra space was left uninitialized due to bad parameters passed to memset().

    TerminX r7235 18 nov, 10:14 Fix
  • Generale

    Clean up A_InsertSprite() and the beginning of A_Spawn()

    TerminX r7234 18 nov, 10:14
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Build 7187

18 nov 2018 · 46 commit · 1 autore SVN
Apri la build
  • Generale

    Sorting and formatting for [names|sound]dyn.[cpp|h]

    TerminX r7187 18 nov, 10:09
  • Generale

    Cleanup includes

    TerminX r7186 18 nov, 10:09
  • Generale

    SDL 2.0.9

    TerminX r7185 18 nov, 10:09
  • Generale

    Use references in G_UpdatePlayerFromMenu() and G_BackToMenu() for readability

    TerminX r7184 18 nov, 10:09
  • Generale

    This does nothing but fix indentation of a single block of code

    TerminX r7183 18 nov, 10:09 Fix
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Build 7141

18 nov 2018 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Remove some effectively dead code that handled loading from duke3d.cfg if eduke32.cfg was not found. This has been useless for about a decade.

    TerminX r7141 18 nov, 10:04

Ottobre 2018 6 build · 144 commit

Build 7136

27 ott 2018 · 69 commit · 1 autore SVN
Apri la build
  • Generale

    Drop C++ standard used in Visual Studio builds from C++17 to C++14, to be more consistent with our GNU makefile.

    TerminX r7136 scritto il 25 ott 2018
  • Generale

    Move CONTROL_ProcessBinds() call to P_GetInput()

    TerminX r7135 scritto il 25 ott 2018
  • Generale

    Fix usages of tab characters that slipped into menus.h at some point, and fix declaration of function Menu_Change() to match its definition

    TerminX r7134 scritto il 25 ott 2018 Fix
  • Generale

    Very (very) slightly less terrible G_CheckPlayerColor() function.

    TerminX r7133 scritto il 25 ott 2018
  • Generale

    Additional const and constexpr usage in compat.h and pragmas

    TerminX r7132 scritto il 25 ott 2018
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Build 7066

10 ott 2018 · 8 commit · 1 autore SVN
Apri la build
  • Generale

    Remove redundant statements. This commit doesn't actually do anything.

    TerminX r7066 10 ott, 12:15
  • Generale

    P_UpdateScreenPal() seems to belong here instead

    TerminX r7065 10 ott, 12:15
  • Generale

    Increase size of text buffer used for editor 3d mode info display--it was possible to overflow it

    TerminX r7064 10 ott, 12:15 Fix
  • Generale

    Prevent g_sounds[] buffer overflow when attempting to define a sound with an index higher than MAXSOUNDS-1. This reduces the number of sound definitions available by 1 as the last slot is now reserved for the error condition.

    TerminX r7063 10 ott, 12:15 Fix
  • Generale

    Remove redundant assignment and null ptr check

    TerminX r7062 10 ott, 12:15
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Build 7058

10 ott 2018 · 8 commit · 1 autore SVN
Apri la build
  • Generale

    Replace error condition in rejectQueue_remove() with an assertion, because the NULL pointer it would return if something was fucked up would be unconditionally dereferenced in kdtree_add().

    TerminX r7058 10 ott, 12:14 Fix
  • Generale

    Static analyzer says this condition is never true

    TerminX r7057 10 ott, 12:14
  • Generale

    Revert r7017. I misread the code mismeasured the result.

    TerminX r7056 10 ott, 12:14 Fix
  • Generale

    Clean up error handling in shitty G_GetVersionFromWebsite() function

    TerminX r7055 10 ott, 12:14
  • Generale

    Add missing ifdef guards to namesdyn.h

    TerminX r7054 10 ott, 12:14
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Build 7047

6 ott 2018 · 49 commit · 1 autore SVN
Apri la build
  • Generale

    Remove dead code branch from RECON (logic oversight) and get rid of a useless fallthrough__

    TerminX r7047 6 ott, 22:23
  • Generale

    Fix off-by-one error in currently not very useful dedicated server text console input

    TerminX r7046 6 ott, 22:23 Fix
  • Generale

    Useless yet innocuous sdlayer fixes

    TerminX r7045 6 ott, 22:23 Fix
  • Generale

    Use a local variable in SDL_GL_ATTRIBUTES macro instead of relying on it being declared in the function calling the macro

    TerminX r7044 6 ott, 22:23
  • Generale

    Fix MV_GetNextWAVBlock() to no longer check if the unsigned BlockLength value is less than 0.

    TerminX r7043 6 ott, 22:23 Fix
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Build 6998

6 ott 2018 · 9 commit · 1 autore SVN
Apri la build
  • Generale

    Move SE40 floor/ceilingstat and Z coordinate backups to global variables instead of allocating them on the stack.

    TerminX r6998 6 ott, 22:20
  • Generale

    Fix potential null pointer dereferences when rendering a model with no animations (?)

    TerminX r6997 6 ott, 22:19 FixEngine
  • Generale

    Fix potential null pointer dereference

    TerminX r6996 6 ott, 22:19 Fix
  • Generale

    Fix a couple of things with the dreaded crosshair coloration functions. ;)

    TerminX r6995 6 ott, 22:19 Fix
  • Generale

    Trying to silence a warning at link time in VS. DONT_BUILD.

    TerminX r6994 6 ott, 22:19
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Settembre 2018 5 build · 19 commit

Build 6988

28 set 2018 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    "@Dick can you make it so that its impossible to pan the floor texture in 2d mode if the texture isnt visible?"

    TerminX r6988 28 set, 18:54
  • Generale

    Actually fix savegame crash... probably.

    TerminX r6987 28 set, 18:54 Fix