EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Stai vedendo il 2017 · selezionalo di nuovo per vedere tutti gli anni
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Visualizzate 56 build · 195 commit

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Dicembre 2017 10 build · 24 commit

Build 6576

29 dic 2017 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Fix breakage I introduced into CON_FOR while fixing breakage in CON_FOR. :(

    TerminX r6576 29 dic, 11:27 Fix
  • Generale

    Use native_t instead of bssize_t in gameexec.cpp

    TerminX r6575 29 dic, 11:27

Build 6550

9 dic 2017 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    screenpeek for EVENT_RECOGSOUND

    TerminX r6550 9 dic, 19:24 CON
  • Generale

    Rename CLANG_DEBUG_FLAGS -> ASAN_FLAGS in makefile and enable them for GCC, because GCC supports ASan these days

    TerminX r6549 9 dic, 19:24
  • Generale

    DEBUGANYWAY -> FORCEDEBUG in Common.mak

    TerminX r6548 9 dic, 19:24

Build 6547

8 dic 2017 · 6 commit · 1 autore SVN
Apri la build
  • Generale

    Untabify engine.cpp

    TerminX r6547 8 dic, 18:56 Engine
  • Generale

    Revert a minor change I made to EVENT_LOGO

    TerminX r6546 8 dic, 18:56 FixCON
  • Generale

    Switch MSVC Makefile to target the VS2015.3 toolchain instead of the VS2017 toolchain, to work around a compiler bug

    TerminX r6545 8 dic, 18:56 Fix
  • Generale

    Fix problem where sometimes fullscreen GL modes display incorrectly. I'm not sure why this fixes it and I believe it to be a SDL bug.

    TerminX r6544 8 dic, 18:56 Fix
  • Generale

    Address issue where timers will no longer update after several hours of runtime

    TerminX r6543 8 dic, 18:56
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Build 6534

2 dic 2017 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Fix crash issue with nested console script execution

    TerminX r6534 2 dic, 00:44 Fix
  • Generale

    Print message to console at startup when successfully loading a RTS file instead of when the RTS file is missing

    TerminX r6533 2 dic, 00:44

Novembre 2017 4 build · 10 commit

Build 6502

21 nov 2017 · 6 commit · 1 autore SVN
Apri la build
  • Generale

    Add palette emulation menu options to control r_usetileshades and r_pr_artmapping

    TerminX r6502 21 nov, 21:23
  • Generale

    Small change to G_FPSLimit()

    TerminX r6501 21 nov, 21:23
  • Generale

    Minor hard-coded Duke sprite cleanup

    TerminX r6500 21 nov, 21:23 Engine
  • Generale

    Useless removal of a couple of redundant blocks of code

    TerminX r6499 21 nov, 21:23
  • Generale

    Move autoexec.cfg execution to directly after settings.cfg execution

    TerminX r6498 21 nov, 21:23
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Ottobre 2017 4 build · 7 commit

Build 6494

30 ott 2017 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    If Fox's patch to fix flickering masked walls is correct, this change should improve FPS in some areas.

    TerminX r6494 30 ott, 19:09 FixEngine
  • Generale

    Crash fix

    TerminX r6493 30 ott, 19:09 Fix
  • Generale

    Fix issue with arrays, saved map states, and savegames

    TerminX r6492 30 ott, 19:09 Fix

Build 6488

16 ott 2017 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Fix crash with "setrendermode 4" in builds with Polymer disabled

    TerminX r6488 16 ott, 14:17 FixEngine
  • Generale

    Fix issue with savemapstate/loadmapstate and gamearrays

    TerminX r6487 16 ott, 14:17 FixCON

Build 6461

8 ott 2017 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Fix in-game 2d map view line colors when using palettes that differ completely from Duke3D's palette

    TerminX r6461 8 ott, 15:15 Fix

Build 6460

4 ott 2017 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    This should fix the scrambled log output when the game crashes while executing a CON script somewhere

    TerminX r6460 4 ott, 15:30 FixCON

Settembre 2017 2 build · 7 commit

Build 6443

19 set 2017 · 6 commit · 1 autore SVN
Apri la build
  • Generale

    Make setinput work better in EVENT_PROCESSINPUT

    TerminX r6443 19 set, 12:10 CON
  • Generale

    NETCODE_DISABLE implementation tweaks. I think this is better.

    TerminX r6442 19 set, 12:10
  • Generale

    uint64_t based FPS limiter

    TerminX r6441 19 set, 12:10
  • Generale

    useless change

    TerminX r6440 19 set, 12:10
  • Generale

    Force enabling NVIDIA threaded optimizations. Probably only works on Linux, but the extra putenv() call doesn't hurt anyone anywhere else.

    TerminX r6439 19 set, 12:10
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