EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Dicembre 2011 2 build · 2 commit

Build 2156

7 dic 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Simple one-liner from Robin Green to fix a problem where the menu background tint would sometimes draw over the menu contents

    TerminX r2156 7 dic, 19:56 Fix

Settembre 2011 2 build · 2 commit

Build 2016

11 set 2011 · 1 commit · 1 autore SVN
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  • Generale

    Add a couple of missed sanity checks for accessing player and sprite structure members as vars. Should fix crashes with stuff like "ifvare player[some value greater than MAXPLAYERS].kickback_pic blah"

    TerminX r2016 11 set, 23:25 FixEngineCON

Agosto 2011 2 build · 2 commit

Build 1964

12 ago 2011 · 1 commit · 1 autore SVN
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  • Generale

    Fix gamearray overallocation on 64-bit... was being allocated as (array size * sizeof(intptr_t)) when the struct actually contains a ptr to a block of int32_t

    TerminX r1964 12 ago, 08:40 FixCON

Luglio 2011 1 build · 1 commit

Build 1929

4 lug 2011 · 1 commit · 1 autore SVN
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  • Generale

    Fix embedded gog.com duke3d URLs... zero functional changes in this commit

    TerminX r1929 4 lug, 21:56 Fix

Giugno 2011 4 build · 4 commit

Build 1909

18 giu 2011 · 1 commit · 1 autore SVN
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  • Generale

    Patch from Hendricks266 and whatever changes happened to be in my tree. I hope they work ;)

    TerminX r1909 18 giu, 17:11 CON
    Mostra dettagli

    "The most noticeable change is the addition of the "includedefault" CON and DEF command, which will attempt to include eduke.con (or nam.con, or ww2gi.con), then game.con, or duke3d.def, or nam.def, or ww2gi.def. This is useful for TCs like my add-ons, where for my pseudo-mutators I currently say "include EDUKE.CON", but I also have to juggle this terrible order of paths, so that I can have an EDUKE.CON file in my HRP which says "include GAME.CON" to allow the mainline game to actually run, but also allow DukePlus to load its EDUKE.CON file (since it uses that and not an -x switch), and also allow any custom EDUKE.CON files in the root to be used."

Maggio 2011 4 build · 4 commit

Aprile 2011 5 build · 5 commit

Build 1857

6 apr 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times.

    TerminX r1857 6 apr, 18:16 FixEngineCON