Build 1826
SVN-
Generale
a couple of multiplayer fixes
Nickname SVN e nomi Git sono unificati per persona.
a couple of multiplayer fixes
Add the svn revision to the version string in Mapster32
Add a couple more resolutions to the table in baselayer.c and add the compile date and time to eduke32.log
Use svn revision numbers in synthesis build strings
Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation
fix monumental fuckup in r1805 that broke pretty much every EDuke32 mod ever
MSVC build fix
fix win32 build
Multiplayer improvements
Oops, missed a segment when applying the patch from bioman by hand
Patch from bioman to fix an issue with static linking GTK and to correct the alignment of the fullscreen checkbox in the startup window when building with POLYMER=0
Make audio initialization failures non-fatal
Sync ENet with latest cvs commit
Add "Bstrstr" to compat header
Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL
Switch back to using GL_COMPRESSED_RGB_ARB and GL_COMPRESSED_RGBA_ARB instead of explicitly asking for DXT1 and DXT5 (maybe fix white boxes on ATI?), change check for Radeon X1xxx cards to work on mobile cards with different GL_RENDERER strings
fix r1740 msvc build breakage
Fix digitalnumberz spacing and saving/loading of screen size
remove obsolete CON compile warnings about affecting multiplayer sync, add -nodinput compatibility parameter to work around DirectInput crash issues on certain systems, fix http://forums.duke4.net/index.php?s=&showtopic=2961&view=findpost&p=60752
Automatically name savegames based on the map name instead of canceling the save if no name is entered
msvc compile fix
don't link build utils to all the libs needed for the actual engine itself