EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Marzo 2011 17 build · 18 commit

Build 1823

4 mar 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Add a couple more resolutions to the table in baselayer.c and add the compile date and time to eduke32.log

    TerminX r1823 4 mar, 11:09

Build 1820

4 mar 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation

    TerminX r1820 4 mar, 09:50 FixEngineCON

Febbraio 2011 3 build · 4 commit

Gennaio 2011 5 build · 7 commit

Build 1785

30 gen 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Patch from bioman to fix an issue with static linking GTK and to correct the alignment of the fullscreen checkbox in the startup window when building with POLYMER=0

    TerminX r1785 30 gen, 20:13 FixEngine

Build 1763

15 gen 2011 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Add "Bstrstr" to compat header

    TerminX r1763 15 gen, 18:51
  • Generale

    Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL

    TerminX r1762 15 gen, 18:50 Engine
  • Generale

    Switch back to using GL_COMPRESSED_RGB_ARB and GL_COMPRESSED_RGBA_ARB instead of explicitly asking for DXT1 and DXT5 (maybe fix white boxes on ATI?), change check for Radeon X1xxx cards to work on mobile cards with different GL_RENDERER strings

    TerminX r1761 15 gen, 18:45 Fix

Dicembre 2010 2 build · 2 commit

Novembre 2010 1 build · 1 commit

Settembre 2010 1 build · 1 commit

Build 1707

14 set 2010 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Automatically name savegames based on the map name instead of canceling the save if no name is entered

    TerminX r1707 14 set, 11:19

Agosto 2010 5 build · 11 commit

Build 1694

13 ago 2010 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    don't link build utils to all the libs needed for the actual engine itself

    TerminX r1694 scritto il 12 ago 2010 Engine