EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2022 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 19 builds · 229 commits

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September 2022 4 builds · 43 commits

Build 10160

11 Sep 2022 · 4 commits · 1 author GIT
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Build 10154

3 Sep 2022 · 36 commits · 1 author GIT
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June 2022 1 build · 46 commits

Build 10112

11 Jun 2022 · 46 commits · 1 author GIT
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  • enable LargeAddressAware for 32-bit builds... why wasn't this already on?

    TerminX 5417782 written 10 Jun 2022
  • fix menu option to disable item pickup messages not saving to .cfg by adding "hud_messages" cvar

    TerminX 3f977b3 written 10 Jun 2022 Fix
    Show details

    This bug appears to be rather old...

  • fix "twitching" of models drawn with rotatesprite when the viewangle changes in polymost and polymer

    TerminX 66e1678 written 10 Jun 2022 FixEngine
  • break glBufferData()/glBufferSubData() stuff out of polymost_drawpoly() and into polymost_startBufferedDrawing()/polymost_bufferVert()/polymost_finishBufferedDrawing() and use for polymost_printtext256() and polymer_drawartskyquad()

    TerminX e8ea24b written 10 Jun 2022 Engine
  • set polymer sky according to the first sector drawn per frame instead of predetermining it at map load time

    TerminX 2effd51 written 7 Jun 2022 Engine
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    This allows maps that use more than one parallax sky texture to look more correct in polymer, assuming only one type of sky is visible at once.

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May 2022 1 build · 23 commits

Build 10066

17 May 2022 · 24 commits · 2 authors GIT
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  • minor FX_ReadFmt tweak

    TerminX 6ae3c83 written 12 May 2022
  • add EDUKE32_PREDICT_FALSE to error conditions in FX_Play and friends

    TerminX 121fafa written 12 May 2022
  • fix playback issue with .ogg files containing invalid loop tags

    TerminX 6fd166f written 12 May 2022 Fix
  • increase vorbis buffer size

    TerminX 7ea3bd2 written 5 May 2022
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    This prevents crackling during .ogg playback on some systems.

  • adapt commit f21082da0a4dc5aee5a56f7784fe804ed35bc990 from NetDuke32.

    TerminX fb38bc3 written 10 May 2022
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    Interpolates conveyor belt SE floor panning.

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April 2022 3 builds · 28 commits

Build 10033

22 Apr 2022 · 13 commits · 1 author GIT
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  • add parameter to videoSet2dMode() to control fullscreen, like videoSetGameMode() uses

    TerminX 3927367 22 Apr, 02:56 Engine
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    This allows fullscreen to be toggled in the editor without having to change to 3d mode first.

  • print display name to console when detecting video modes

    TerminX d11731f 22 Apr, 02:54 Engine
  • only redetect video modes if the window was actually moved to a different display

    TerminX d753d28 22 Apr, 02:53 Engine
  • invalidate stored window position when changing video mode if the combination of origin position and new window size would place the window outside the bounds of the display

    TerminX bb844c1 22 Apr, 02:23 Engine
  • add forgotten "PR" loguru verbosity label

    TerminX f7e65ee 22 Apr, 02:01 Engine
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Build 10005

16 Apr 2022 · 13 commits · 1 author GIT
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March 2022 1 build · 20 commits

Build 9983

25 Mar 2022 · 20 commits · 1 author GIT
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  • add "cameraheight" cvar to control the player height

    TerminX d85e1d3 written 8 Mar 2022
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    Default for Duke3d is 40, and Shadow Warrior is 58.

  • fix broken USE_OPENGL=0 build

    TerminX 75abb29 written 16 Feb 2022 Fix
  • improve EDUKE32_PREDICT_FALSE usage in S_StopEnvSound() and S_ChangeSoundPitch()

    TerminX 0bb5a47 written 5 Mar 2022
  • these uses of EDUKE32_PREDICT_FALSE probably aren't helpful

    TerminX 1a291fa written 5 Mar 2022 Engine
  • change VM_IFELSE_MAGIC to just steal one bit from the translated bytecode instead of the whole range used for the encoded line numbers used for debugging

    TerminX f04a373 written 20 Mar 2022
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    This has the side effect of making branches show up w/ correct line numbers in VM instruction debug dumps. Needs testing!

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February 2022 2 builds · 9 commits

Build 9957

4 Feb 2022 · 7 commits · 1 author GIT
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January 2022 7 builds · 60 commits

Build 9947

17 Jan 2022 · 5 commits · 1 author GIT
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Build 9941

16 Jan 2022 · 4 commits · 1 author GIT
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  • #include <share.h> so this builds with MinGW again

    TerminX d8ed2f9 16 Jan, 05:55
  • use _fsopen() instead of fopen_s() so we can permit viewing eduke32.log read-only in other applications while the game is running on Windows

    TerminX 14e4521 16 Jan, 05:29
  • General

    fix animvpx again

    TerminX 17e4364 16 Jan, 03:22 Fix
  • add STANDALONE_UNUSED

    TerminX 31cdb78 written 15 Jan 2022
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    Used to silence warnings for function parameters that are unused in EDUKE32_STANDALONE builds.

Build 9933

15 Jan 2022 · 44 commits · 1 author GIT
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