EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2010 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 44 builds · 72 commits

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December 2010 2 builds · 2 commits

November 2010 1 build · 1 commit

September 2010 1 build · 1 commit

Build 1707

14 Sep 2010 · 1 commit · 1 author SVN
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  • General

    Automatically name savegames based on the map name instead of canceling the save if no name is entered

    TerminX r1707 14 Sep, 11:19

August 2010 5 builds · 11 commits

Build 1694

13 Aug 2010 · 1 commit · 1 author SVN
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  • General

    don't link build utils to all the libs needed for the actual engine itself

    TerminX r1694 written 12 Aug 2010 Engine

Build 1690

7 Aug 2010 · 1 commit · 1 author SVN
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  • General

    Fix some crashes with weapon sounds inappropriately set to -1 in the cons

    TerminX r1690 7 Aug, 17:06 Fix

July 2010 7 builds · 7 commits

Build 1676

26 Jul 2010 · 1 commit · 1 author SVN
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  • General

    Polymer performance improvement and some game related bug fixes. Improves Polymer framerate by about 25% in most cases and fixes problems causing Duke Caribbean doors to malfunction.

    TerminX r1676 26 Jul, 15:36 FixEngine

Build 1665

3 Jul 2010 · 1 commit · 1 author SVN
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  • General

    Emit RPG_EXPLODE, PIPEBOMB_EXPODE and LASERTRIP_EXPLODE from the actual EXPLOSION2 sprite instead of whatever spawned EXPLOSION2, to prevent the sound from being owned by whatever sprite happens to spawn with the ID the RPG/pipebomb/whatever had before it was removed

    TerminX r1665 3 Jul, 01:53 FixEngineCON
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    Add brightness/gamma/contrast cvars to Mapster32 Fix bug with WEAPON_SEMIAUTO flag for custom weapons Fix VM error with starttrack when specifying an invalid music track Fix detection of 0x1a EOF characters in CON files Fix a couple of additional sound issues Fix crash in pushmove() Fix Mapster32 textured 2D mode display being a few pixels off from the actual lines drawn Fix crash when clicking "cancel" in Mapster32 startup window Add Makefile detection to build with -march=pentium3 -mtune=generic on i686

June 2010 4 builds · 5 commits

Build 1662

26 Jun 2010 · 1 commit · 1 author SVN
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  • General

    Final round (I hope!) of sound fixes. Should also fix the crash on exit on Windows and the REACTOR sprite size bug.

    TerminX r1662 26 Jun, 01:51 FixEngine

Build 1660

22 Jun 2010 · 1 commit · 1 author SVN
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  • General

    This is mostly just build fixes for USE_OPENGL=0, POLYMOST=0 and POLYMER=0. Also updated the precompiled libogg/libvorbis/libvorbisfile that are supplied for MinGW.

    TerminX r1660 22 Jun, 21:20 FixEngine

Build 1659

22 Jun 2010 · 2 commits · 1 author SVN
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  • General

    Oops, forgot a file from ENet 1.3.0

    TerminX r1659 22 Jun, 14:59 Fix
  • General

    rotatesprite and multivoc have a rape baby

    TerminX r1658 22 Jun, 14:50
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    No, seriously. Adds widescreen aware rotatesprite and works out half a dozen huge problems in the sound system, among other things.