EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2021 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 29 builds · 133 commits

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December 2021 4 builds · 16 commits

Build 9875

14 Dec 2021 · 34 commits · 1 author GIT
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  • fix misleading usage of A_CheckSpriteFlags() (comparison with 0 implied the function returns the flag bits instead of `true` or `false`; it does not)

    TerminX b85ed73 written 24 Nov 2021 Fix
  • fix redundant assignment

    TerminX 544044d written 24 Nov 2021 Fix
  • fix use of value before validation in polymer_updatewall()

    TerminX defbbfb written 8 Dec 2021 FixEngine
  • fix copy/paste error in screentextRender()

    TerminX 4c19398 written 8 Dec 2021 FixEngine
    Show details

    For some reason, this error didn't propagate into screentextGetSize().

  • fix copy/paste error

    TerminX 324edd1 written 8 Dec 2021 Fix
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November 2021 9 builds · 21 commits

Build 9828

28 Nov 2021 · 10 commits · 2 authors GIT
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Build 9804

19 Nov 2021 · 8 commits · 2 authors GIT
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  • General

    Revert "Duke3d: ACTIVATOR/MASTERSWITCH parity for SE2, SE3, SE18, SE21, SE31, SE32, and SE36"

    TerminX 4d7b0b9 written 18 Nov 2021 Fix
    Show details
    Reverts
    fbf4ab5 — Duke3d: ACTIVATOR/MASTERSWITCH parity for SE2, SE3, SE18, SE21, SE31, SE32, and SE36 (Build 9382)
  • oops, this still needs to be called here for Polymer to work in the editor

    TerminX 1b880e5 written 16 Nov 2021 FixEngine
  • fix warning

    TerminX f5a0f08 written 12 Nov 2021 FixEngine
  • General

    Fix some whitespace that ended up with tabs in it

    TerminX 19c6fd7 written 12 Nov 2021 Fix
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Build 9787

12 Nov 2021 · 5 commits · 1 author GIT
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  • fix a few polymer lighting bugs, add interpolation to light positions, etc

    TerminX e67e539 12 Nov, 08:38 FixEngine
  • improve GL state management, add support for GL sampler objects, add libtess2 and implement in polymer in place of the GLU tesselator, drop dependency on libGLU, improve GL debug output (in debug builds), fix various GL resource leaks

    TerminX b6740a7 12 Nov, 08:38 FixEngine
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    This should prevent a few more state changes, and address issues arising from rendermode changes wiping our state but not any of our accounting data for said state. Because libtess2 seems to be abandoned and because there were a few issues I needed to fix anyway, I went ahead and made a custom single-file header-only version for improved performance.

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Build 9772

12 Nov 2021 · 4 commits · 1 author GIT
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  • sound fixes

    TerminX 6812b74 written 11 Nov 2021 Fix
  • minor AdLib driver fixes

    TerminX fb4369f written 11 Nov 2021 Fix
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    This fixes a crash when restarting the sound system twice in a row with the OPL3 driver selected but an .ogg (or .flac or any other format) is playing instead, and makes a couple of things FORCE_INLINE in the process.

  • move libasync task to VoiceNode struct, explicitly wait on task completion before attempting to service a voice with MV_BeginService()

    TerminX 68c56c7 written 11 Nov 2021 Fix
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    This fixes crashes when attempting to service an .ogg voice immediately after starting playback, before the decoder has actually finished initializing.

  • fix warning

    TerminX 37987dd 12 Nov, 01:33 Fix

October 2021 8 builds · 33 commits

Build 9747

31 Oct 2021 · 23 commits · 1 author GIT
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  • fix S_ChangeSoundPitch()/CON_SETACTORSOUNDPITCH

    TerminX bfeaf61 written 7 Sep 2021 Fix
  • fix annoying GCC 11 warning

    TerminX 5beeb55 written 28 Oct 2021 Fix
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    The warning says you can silence it by surrounding sizeof(int32_t) with extra parentheses, but it doesn't work.

  • fix tabs in random.h

    TerminX d8de052 written 27 Oct 2021 FixEngine
  • fix skipping intro screens with left mouse button

    TerminX 097eb09 written 25 Oct 2021 Fix
  • fix compilation warning with RELEASE=0 builds

    TerminX ac9d5fb written 16 Oct 2021 FixEngine
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Build 9721

8 Oct 2021 · 1 commit · 1 author GIT
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  • General

    Revert "engine: make floor sprites clip a little more like floors"

    TerminX 964c0b5 8 Oct, 02:10 FixEngine
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    clipmove() really needs concrete indication of a moving point's starting floor height for this optimization to work correctly, and inferring that ourselves without it being explicitly passed in isn't something that would work.

    Reverts
    81f7c71 — engine: make floor sprites clip a little more like floors (Build 9710)

Build 9720

7 Oct 2021 · 10 commits · 1 author GIT
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  • SW

    fix buffer overflow preventing the game from starting, exposed by switching to the new memory allocation systems

    TerminX 6a1f4ec 7 Oct, 12:15 Fix
  • fix SDL fullscreen issues

    TerminX cae5d70 written 22 Sep 2021 FixEngine
  • remove r_pr_vbos cvar and the code paths used for values 0 and 1

    TerminX 1682ff4 written 14 Aug 2021 FixEngine
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    r_pr_vbos 0 was broken and r_pr_vbos 1 became useless once it was clear r_pr_vbos 2 wasn't causing issues.

  • manually flush console log file ptr in crash handler

    TerminX a68d0d8 written 25 Sep 2021 FixEngine
  • fix "gameexecutable" option in configuration file

    TerminX 29ccc1e written 28 Sep 2021 Fix
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Build 9710

6 Oct 2021 · 31 commits · 1 author GIT
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Build 9679

6 Oct 2021 · 28 commits · 1 author GIT
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  • SW

    build fix

    TerminX c19ade4 6 Oct, 18:08 Fix
  • fix dumpster fire thing

    TerminX 74c3050 written 31 Aug 2021 Fix
  • fix incorrect lower bound for r_anisotropy

    TerminX 8b7d242 written 1 Sep 2021 FixEngine
  • fix g_highestSoundIdx range checks

    TerminX 6b5286d written 29 Aug 2021 Fix
  • switch from stb_vorbis to minivorbis

    TerminX 295c70b written 8 Sep 2021 Fix
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    Fixes minivorbis to compile as C++ and hooks it up to our memory allocators. This also allows the precompiled libogg.a prerequisite for libFLAC.a to be removed.

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Build 9651

6 Oct 2021 · 1 commit · 1 author GIT
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  • General

    MinGW build fix... I'm going to hell for this one

    TerminX a891732 6 Oct, 16:13 Fix
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    This works around what looks like a problem with the MinGW cross-compiler toolchain in Debian.