EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2019 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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December 2019 5 builds · 10 commits

Build 8422

9 Dec 2019 · 1 commit · 1 author SVN
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  • General

    Revert "Windows: Remove keyboard layout switching entirely"

    TerminX r8422 9 Dec, 01:43 Fix
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    This change was not well thought out and breaks a number of things for users of foreign keyboards. Unfortunately, we are still at a point where removing keyboard layout switching is a QOL downgrade.

Build 8413

8 Dec 2019 · 1 commit · 1 author SVN
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  • General

    This should fix rare stalls of several seconds when changing window focus on some Windows systems, related to changing the keyboard layout

    TerminX r8413 8 Dec, 01:20 Fix

Build 8412

7 Dec 2019 · 45 commits · 1 author SVN
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  • General

    Fix SW compilation under VS

    TerminX r8412 7 Dec, 15:53 Fix
  • General

    Fix Mapster32 undo corruption issue

    TerminX r8411 7 Dec, 15:53 FixEngine
  • General

    Fix cacheAllSounds() being called before .def parsing... oops!

    TerminX r8404 7 Dec, 15:52 Fix
  • General

    Fix osdcmd_changelevel

    TerminX r8397 7 Dec, 15:52 Fix
  • General

    ENet fix to allow running on Windows XP again... completely untested tbh

    TerminX r8385 7 Dec, 15:51 Fix
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    This is not the only thing that breaks compatibility with XP, but this fixes the ENet part of it.

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Build 8367

7 Dec 2019 · 7 commits · 1 author SVN
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  • General

    This workaround doesn't appear to be necessary anymore

    TerminX r8364 7 Dec, 15:49 Fix
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    Moreover, I couldn't really find any information about the problem this was supposed to resolve when I attempted to research it. The code has already been #if 0'd out for a while.

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October 2019 5 builds · 19 commits

Build 8248

21 Oct 2019 · 1 commit · 1 author SVN
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  • General

    Fix keyboard layout change console message and make sure windowsPlatformCleanup() gets called from uninitsystem()

    TerminX r8248 21 Oct, 06:56 Fix

Build 8247

21 Oct 2019 · 7 commits · 1 author SVN
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  • General

    This fixes most issues with the player clipping through the walls of rotating sectors

    TerminX r8243 written 20 Oct 2019 FixEngine
  • General

    Band-aid fix for Duke3d E4L4 map "corruption"

    TerminX r8241 written 20 Oct 2019 FixEngine
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    The map isn't necessarily "corrupt", but it has a large water sector with half a dozen different SE7 teleporter sprites in it, of which all but one have destination SE7 sprites that are constantly moving while the matching SE7 in the large sector stays in place. When you teleport, the game code picks one. It doesn't always pick the one that matches. Yeah, OK, it never picks the one that matches. The area is a total clusterfuck.

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Build 8229

19 Oct 2019 · 95 commits · 1 author SVN
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  • General

    Fix issue causing maps to sometimes fail to load

    TerminX r8227 19 Oct, 16:48 Fix
  • General

    Band-aid fix an issue with the tile packer preventing MSVC builds from working

    TerminX r8226 19 Oct, 16:48 Fix
  • General

    With MinGW GCC, you get a different __cpuid() depending on whether or not you include cpuid.h. That is strange.

    TerminX r8211 19 Oct, 16:47 Fix
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    This fixes sysReadCPUID() to work on more than just Windows.

  • General

    Fix tiny header issue

    TerminX r8208 19 Oct, 16:46 Fix
  • General

    Patch from Nuke.YKT to fix polygon leakage issue with NPOT skies in Polymost

    TerminX r8206 19 Oct, 16:46 FixEngine
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September 2019 6 builds · 17 commits

Build 8130

19 Sep 2019 · 1 commit · 1 author SVN
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  • General

    Fix issue where the borderless windowed mode menu option wasn't starting out reflecting the current value

    TerminX r8130 19 Sep, 07:55 Fix

Build 8120

16 Sep 2019 · 21 commits · 1 author SVN
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  • General

    This should help with some of the player movement fuckery

    TerminX r8119 16 Sep, 20:21 Fix
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    This fixes the bug that let you jump through the ticket booth window in E1L1 and the problems jumping into vents when run mode is disabled.

  • General

    Fix bugged height check in cliptestsector()

    TerminX r8118 16 Sep, 20:21 Fix
  • General

    This fixes the shrinker in E1L4

    TerminX r8117 16 Sep, 20:21 Fix
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    I wonder what it breaks! :D

  • General

    Fix polymost_dorotatesprite() clipping

    TerminX r8108 16 Sep, 20:20 Fix
  • General

    Fix bug dating back to the DOS version where actors on sector lines would sometimes fail to shoot hitscan projectiles

    TerminX r8107 16 Sep, 20:20 FixEngine
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August 2019 19 builds · 29 commits

Build 8062

29 Aug 2019 · 5 commits · 1 author SVN
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  • General

    Fix critical TROR map corruption bug in the editor

    TerminX r8062 29 Aug, 12:01 Fix
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    Patch from Nuke.YKT.

  • General

    Fix SDL borderless windowed mode for real this time

    TerminX r8060 29 Aug, 12:00 Fix
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    Introduces r_borderless cvar. 0: never borderless, 1: always borderless, 2: borderless if resolution matches desktop resolution (default).

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