Build 6576
SVN-
General
Fix breakage I introduced into CON_FOR while fixing breakage in CON_FOR. :(
SVN handles and Git names are merged into one person.
Fix breakage I introduced into CON_FOR while fixing breakage in CON_FOR. :(
Fix issues with CON_FOR
Happened to be reading a SDL doc and noticed we were creating our surface with the wrong flags
Revert a tweak made for HTTKC
Revert a minor change I made to EVENT_LOGO
Switch MSVC Makefile to target the VS2015.3 toolchain instead of the VS2017 toolchain, to work around a compiler bug
Fix problem where sometimes fullscreen GL modes display incorrectly. I'm not sure why this fixes it and I believe it to be a SDL bug.
Fix undefined behavior in gameexec.cpp
Fix memory leak with .ANM playback in Polymost
Fix small memory leak in OSD
Fix memory leak in MACT scriplib.cpp
Fix events added in recent commits
Fix huge memory leak with savemapstate
Fix crash issue with nested console script execution
Fix issue with non-actor sprites not being deleted at size 0
If Fox's patch to fix flickering masked walls is correct, this change should improve FPS in some areas.
Crash fix
Fix issue with arrays, saved map states, and savegames
Fix crash with "setrendermode 4" in builds with Polymer disabled
Fix issue with savemapstate/loadmapstate and gamearrays
Fix in-game 2d map view line colors when using palettes that differ completely from Duke3D's palette
This should fix the scrambled log output when the game crashes while executing a CON script somewhere
Switch palookup memory allocation to Xalligned_alloc and fix what looks like a botched preprocessor condition
Fix issue with screenshots
Build fix
Build fix
I think this fixes readarrayfromfile and writearraytofile
Fix issue with r6374
Fix console background when using oversized font characters
Another attempt at fixing the problems caused by my recent changes to gamearrays
Fix gcc 7.1.0 warnings
Fix building with Clang
Fix compiler warning
Fix issue with changing settings in the startup window
What a hilarious typo