EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

Commits per year

Showing 2016 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
Filters · 3 active

Showing 25 builds · 55 commits

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Commit details:

December 2016 1 build · 2 commits

November 2016 4 builds · 8 commits

Build 5938

15 Nov 2016 · 5 commits · 1 author SVN
Open build
  • General

    Fixes issue where freezing GREENSLIME repeatedly would increase the player's kill counter by one each time

    TerminX r5937 15 Nov, 13:55 Fix
  • General

    Default internal frame wait counter to 17ms to match the default r_maxfps value of 60. Fixes issue where the framerate counter wasn't enforced after setting it to 60 and restarting the game.

    TerminX r5936 15 Nov, 13:55 Fix
  • General

    Fix menu option for pixel doubling

    TerminX r5935 15 Nov, 13:55 Fix
  • General

    Fixes issue where sounds weren't pausing when pausing the game

    TerminX r5934 15 Nov, 13:55 Fix
Open the build to see all 5 commits

Build 5933

14 Nov 2016 · 2 commits · 1 author SVN
Open build
  • General

    Fixes issue with picnum 0 sprites used as map geometry

    TerminX r5933 14 Nov, 15:47 FixEngine
  • General

    Fixes an issue with enemies waking up when using security cameras

    TerminX r5932 14 Nov, 15:47 Fix

October 2016 1 build · 2 commits

September 2016 3 builds · 3 commits

August 2016 2 builds · 7 commits

Build 5839

26 Aug 2016 · 28 commits · 1 author SVN
Open build
  • General

    Fix a memory leak in CON_RESIZEARRAY. This commit also includes an inconsequential dozen or so lines of formatting changes I had done when I stumbled across the bug.

    TerminX r5839 26 Aug, 18:42 Fix
  • General

    Fix a couple of gcc 6.x warnings.

    TerminX r5837 26 Aug, 18:42 Fix
  • General

    Fix a software mode crash bug involving bad animation flags set on tiles

    TerminX r5836 26 Aug, 18:42 Fix
  • General

    Fix a gcc 6.x warning

    TerminX r5831 26 Aug, 18:41 Fix
  • General

    Android build fix. DONT_BUILD.

    TerminX r5824 26 Aug, 18:40 Fix
Open the build to see all 28 commits

June 2016 1 build · 1 commit

May 2016 1 build · 3 commits

April 2016 1 build · 1 commit

March 2016 2 builds · 5 commits

Build 5669

13 Mar 2016 · 19 commits · 1 author SVN
Open build
  • General

    Fix Mapster32 sprite selection colors when using a tiles.cfg that defines tile groups using colors from the bright half of the original 16-color palette.

    TerminX r5669 13 Mar, 17:08 FixEngine
    Show details

    In layman's terms, this fixes the effect sprites flashing black in 2d mode.

  • General

    Fix a bug where cvars of type CVAR_UINT couldn't be set to values larger than a signed int due to clamping by atoi/atol.

    TerminX r5666 13 Mar, 17:07 Fix
  • General

    A couple of jwzgles fixes for mobile, from a newer version of xscreensaver. DONT_BUILD.

    TerminX r5655 13 Mar, 17:07 Fix
  • General

    Fix parental lock

    TerminX r5653 13 Mar, 17:06 Fix
Open the build to see all 19 commits

February 2016 3 builds · 9 commits

January 2016 6 builds · 14 commits