EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2011 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 29 builds · 29 commits

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December 2011 2 builds · 2 commits

Build 2156

7 Dec 2011 · 1 commit · 1 author SVN
Open build
  • General

    Simple one-liner from Robin Green to fix a problem where the menu background tint would sometimes draw over the menu contents

    TerminX r2156 7 Dec, 19:56 Fix

September 2011 2 builds · 2 commits

Build 2016

11 Sep 2011 · 1 commit · 1 author SVN
Open build
  • General

    Add a couple of missed sanity checks for accessing player and sprite structure members as vars. Should fix crashes with stuff like "ifvare player[some value greater than MAXPLAYERS].kickback_pic blah"

    TerminX r2016 11 Sep, 23:25 FixEngineCON

Build 2005

4 Sep 2011 · 1 commit · 1 author SVN
Open build
  • General

    Fix crashes on 64-bit due to unintended address truncation on ptr vars

    TerminX r2005 4 Sep, 16:06 Fix

August 2011 1 build · 1 commit

Build 1964

12 Aug 2011 · 1 commit · 1 author SVN
Open build
  • General

    Fix gamearray overallocation on 64-bit... was being allocated as (array size * sizeof(intptr_t)) when the struct actually contains a ptr to a block of int32_t

    TerminX r1964 12 Aug, 08:40 FixCON

July 2011 1 build · 1 commit

Build 1929

4 Jul 2011 · 1 commit · 1 author SVN
Open build
  • General

    Fix embedded gog.com duke3d URLs... zero functional changes in this commit

    TerminX r1929 4 Jul, 21:56 Fix

June 2011 1 build · 1 commit

Build 1918

25 Jun 2011 · 1 commit · 1 author SVN
Open build
  • General

    Fix the blacked out bonus screen and run game.c through astyle

    TerminX r1918 25 Jun, 09:37 Fix

May 2011 4 builds · 4 commits

April 2011 4 builds · 4 commits

Build 1857

6 Apr 2011 · 1 commit · 1 author SVN
Open build
  • General

    Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times.

    TerminX r1857 6 Apr, 18:16 FixEngineCON

March 2011 8 builds · 8 commits