EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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April 2019 9 builds · 24 commits

Build 7614

19 Apr 2019 · 1 commit · 1 author SVN
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  • General

    Fix longstanding player hitscan and decal z coordinate offset bug

    TerminX r7614 19 Apr, 15:31 Fix
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    This one traces back to the original DOS code.

Build 7599

18 Apr 2019 · 23 commits · 1 author SVN
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  • General

    Fix EDUKE32_STANDALONE crash when calling G_DeleteOldSaves() at startup in debug builds

    TerminX r7599 18 Apr, 10:25 Fix
  • General

    Update libdivide.h with a couple of fixes for obscure problems from their git repo

    TerminX r7595 18 Apr, 10:24 Fix
  • General

    Fix a bunch of improperly defined bitmap arrays

    TerminX r7594 18 Apr, 10:24 Fix
  • General

    Add bounds checking for renderSetTarget()

    TerminX r7593 18 Apr, 10:24 Fix
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    I'm not aware of this problem actually occurring anywhere, but too many consecutive calls to renderSetTarget() without the appropriate calls to renderRestoreTarget() between them would overflow 5 different arrays.

  • General

    Use FORCE_INLINE and CONSTEXPR where appropriate in the Q16 fixed point math library

    TerminX r7588 18 Apr, 10:24 Fix
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Build 7551

9 Apr 2019 · 8 commits · 1 author SVN
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  • General

    Fix warnings with TrackedType

    TerminX r7551 9 Apr, 12:21 Fix
  • General

    Fix potential future issues with cursectnum exceeding numsectors after a sector delete operation in the editor

    TerminX r7550 9 Apr, 12:21 FixEngine
  • General

    Fix crash when passing updatesectorz() an invalid sector number > numsectors and < MAXSECTORS

    TerminX r7549 9 Apr, 12:21 FixEngine
  • General

    Fix issue where "unbound" without a control name afterward would end up in settings.cfg when dealing with disabled gamefuncs

    TerminX r7548 9 Apr, 12:21 Fix
  • General

    Fix issue with G hotkey in editor sound list (F2) where the input field value was clamped to the total number of defined sounds instead of the highest index a sound is defined at

    TerminX r7547 9 Apr, 12:21 Fix
Open the build to see all 8 commits

March 2019 14 builds · 38 commits

Build 7467

30 Mar 2019 · 16 commits · 1 author SVN
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  • General

    Fix editor clipping issue

    TerminX r7467 30 Mar, 12:36 Fix
  • General

    Fix crash in editor tile selector

    TerminX r7465 30 Mar, 12:36 Fix
  • General

    The BUILD documentation says that pushmove() is supposed to be used to push players away from walls to avoid clipping problems, but Duke3D has never passed the correct parameters to pushmove()

    TerminX r7462 30 Mar, 12:36 FixEngine
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    This commit fixes that.

  • General

    Fix stupid bug in r7409

    TerminX r7461 30 Mar, 12:36 Fix
  • General

    clipmove() improvements

    TerminX r7457 30 Mar, 12:35 FixEngine
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    This reverts some of the previous clipmove() changes in favor of implementing explicit rejection of movement in cases where clipping has somehow failed.

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Build 7451

23 Mar 2019 · 4 commits · 1 author SVN
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  • General

    Further clipmove() improvements to better deal with sector-over-sector

    TerminX r7450 23 Mar, 17:43 FixEngine
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    There's still something wrong here, but this at least fixes Duke3D E1L2.

  • General

    Fix Duke3D underwater movement speed

    TerminX r7449 23 Mar, 17:43 Fix
  • General

    Revert change to enemy step heights that wasn't working out

    TerminX r7448 23 Mar, 17:43 Fix
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Build 7442

20 Mar 2019 · 2 commits · 1 author SVN
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  • General

    Fix issue where controls intentionally bound to no keys would be reset to default at startup

    TerminX r7442 20 Mar, 04:24 Fix
  • General

    Fix "spriteshadow" on voxels in Polymost

    TerminX r7441 20 Mar, 04:24 FixEngine

Build 7432

19 Mar 2019 · 37 commits · 1 author SVN
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  • General

    Fix irritating Duke clipping bugs, including where the player walks up on to wall oriented sprites

    TerminX r7428 19 Mar, 10:09 FixEngine
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    This also fixes getting through floor gaps that are too small by pressing jump while holding crouch. These changes are absolutely going to break certain maps, and cause new bugs, at which point additional required fixes will be made on a case-by-case basis.

  • General

    Fix stupid typo in hardcoded Duke3D actor

    TerminX r7426 19 Mar, 10:09 Fix
  • General

    Fix hang when setting r_maxfps to 0 while r_maxfpsoffset is a negative value

    TerminX r7425 19 Mar, 10:09 Fix
  • General

    Fix "findnearactor" family of CON functions

    TerminX r7423 19 Mar, 10:09 FixCON
  • General

    Fix r_polygonmode cvar

    TerminX r7422 19 Mar, 10:09 Fix
Open the build to see all 37 commits